These offsets work.

Code:
 Build Date : 28/2/2015 - 10:4:46

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 - Tool by Y3t1y3t(uc) - 
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 - Entities' - 
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 > LocalPlayer 0xA6D91C
 > EntityList 0x4A10034

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 - RadarBase - 
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 > RadarBase 0x4A44C5C
 > RadarPointer 0x50
 > RadarHealth 0x20
 > RadarName 0x24
 > RadarSize 0x1E0

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 - NetVars - 
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 > m_flNextPrimaryAttack 0x159C
 > m_hOwner 0x1594
 > m_iState 0x15B4
 > m_iClip1 0x15C0
 > m_iClip2 0x15C4
 > m_hActiveWeapon 0x12C0
 > m_bSpotted 0x935
 > m_hOwnerEntity 0x148
 > m_vecOrigin 0x134
 > m_iTeamNum 0xF0
 > m_Local 0x136C
 > m_vecViewOffset 0x104
 > m_nTickBase 0x17C0
 > m_vecVelocity 0x110
 > m_vecBaseVelocity 0x11C
 > m_lifestate 0x25B
 > m_fFlags 0x100
 > m_iHealth 0xFC
 > m_iFOV 0x158C
 > m_iFOVStart 0x1590
 > m_flFlashMaxAlpha 0x1D9C
 > m_flFlashDuration 0x1DA0
 > m_angEyeAngles 0x239C
 > m_iAccount 0x238C
 > m_iCrossHairID 0x23F8
 > m_fAccuracyPenalty 0x1668
 > m_iWeaponID 0x1684
 > m_vecPunch 0x13DC

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 - Other -
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 > BoneMatrix 0xA78
 > GlobalVars 0x55B0D0
 > EnginePointer 0x55B444
 > EnginePosition 0x6068A4
 > SetViewAngle 0x4CE0
 > ViewMatrix1 0x4A05584
 > ViewMatrix2 0x4A05694
 > ViewMatrix3 0x4A059A4