Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Counter-Strike 2 Hacks › Counter-Strike 2 Coding & Resources › Developers guide to Merccy's PolyLoader

Developers guide to Merccy's PolyLoader

Posts 1–4 of 4 · Page 1 of 1
c0deine
c0deine
Developers guide to Merccy's PolyLoader
This is for DEVELOPERS only!

Merccy's PolyLoader can be found here: http://www.mpgh.net/forum/showthread.php?t=916581
On his thread, his guide for developers is a little lacking in explanation of what certain aspects of it do. So I decided to write a quick thread for developers on how to use polyloader to your advantage, for personal use and public releases. If you aren't familiar with what polyloader is, the link to his thread is above.

To start off using polyloader to develop, you should create a folder somewhere that is easily accessible for you (e.g. your desktop).
 
Inside there you will need to create 4 things:

command.txt
inout.txt
msg.txt
and a source directory.

Thats all that is required to set it up, now you just need to configure these files.
 
command

In here you just paste your compiler settings, this one is provided by Merccy and according to him should work for most hacks.
Code:
/EHsc /Od /MT *.cpp kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /link /FORCE:MULTIPLE /OUT:hack.exe

 
inout

In the command.txt you had to input your parameters for the compilation of your source, there is a param. named /OUT.
The argument in /OUT should be the first line in this file, and the second should be what you want it to be compiled as.
Code:
hack.exe
RandomHackName.exe
Merccy if you are reading this, I would suggest removing this and just randomizing the file name and process name.

 
msg

In here you just put a message that you want to be displayed to the user when loading.
Code:
Hi


Now that you have setup your directory, you just need to modify your source code.
 
Modifying your source code

PolyLoader uses tags that you put in your code to analyze your file for what it should randomly change.
Here is a list of tags
Code:
[swaplines][/swaplines] See below (Block Section)
[swap_blocks][/swap_blocks] See below (Block Section)
[block][/block] See below (Block Section)
[add_junk /] See below (Junk Section)
[junk_enable x y] See below (Junk Section)
[junk_disable /] See below (Junk Section)
[junk_enable_declares /] See below (Junk Section)
[enc_string_enable /] Enables string randomization
[enc_string_disable /] Disables string randomization
 
Block Section

swaplines:
Swap lines just changes the order of lines.
It's paragraph taking like putting in a the and words random locations.
Before (pre-compilation)
Code:
[swaplines]
ClientFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("client.dll"), "CreateInterface");
EngineFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("engine.dll"), "CreateInterface");
VGUIFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("vgui2.dll"), "CreateInterface");
VGUIMatFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("vguimatsurface.dll"), "CreateInterface");
CvarFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("vstdlib.dll"), "CreateInterface");
[/swaplines]
After (post-compilation)
Code:
VGUIMatFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("vguimatsurface.dll"), "CreateInterface");
EngineFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("engine.dll"), "CreateInterface");
ClientFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("client.dll"), "CreateInterface");
CvarFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("vstdlib.dll"), "CreateInterface");
VGUIFactory		= (CreateInterfaceFn)GetProcAddress(GetModuleHandle("vgui2.dll"), "CreateInterface");
swap_blocks/block:
Swap blocks does the same thing as swap lines, just with large amounts of code.
You can even combine the two for swapception.
Inside your swap blocks tags, you have to define the regions of code that are blocks:
Code:
[swap_blocks]
[block]
int cool = 1;
int stuff = 2;
[/block]
[block]
int thanks = 3;
int merccy = 4;
[/block]
[block]
int for = 5;
int making = 6;
[/block]
[block]
int poly = 7;
int loader = 8;
[/block]
[/swap_blocks]
When compiled, PolyLoader would change the positions of these so they weren't in order like I had them.
It's book taking like putting in a the and paragraphs random locations.

 
Junk Section

Junk pretty much does makes what it's named after, junk.
[junk_enable x y] Enables junk generation and takes two parameters (0, 1, or 2) that aren't required.
0 Parameters specifies to put junk code after every ;
1 Parameter specifies to put x lines of junk code after every ;
2 Parameters specifies to put a random amount from x to y lines of junk code after every ;
A smart idea is to use [junk_enable 1 15] for the amount of junk, this makes the file size vary a lot between compiles, throwing off anti cheats by creating a different and unique signature every time.
[junk_disable /] Turns off junk generation.
[junk_enable_declares /] Should be used in header files because it only makes declares.
[add_junk /] Creates a block of junk code at the position.


Once you do this, turn the folder into a zip file and test it by running PolyLoader and compiling it.

PolyLoader helps bring open-source development to the cheating scene, something rarely done. By empowering developers with this tool, we can help decrease detection rates and increase the amount of contributors.
I hope this helps developers and encourages more to use this tool and distribute their cheats in a way that the community can modify to their own personal liking.
#1 · 11y ago
jkfauvel
jkfauvel
I think it's already explained pretty well by merccy himself. If you have basic knowledge you will be able to do it. Don't see the point of this thread, however, it's only my opinion.
#2 · 11y ago
c0deine
c0deine
Quote Originally Posted by jkfauvel View Post
I think it's already explained pretty well by merccy himself. If you have basic knowledge you will be able to do it. Don't see the point of this thread, however, it's only my opinion.
When I originally read it, it wasn't very helpful. I believe this thread goes much more in depth on how to use the features and what they do.
#3 · 11y ago
jkfauvel
jkfauvel
Quote Originally Posted by c0deine View Post
When I originally read it, it wasn't very helpful. I believe this thread goes much more in depth on how to use the features and what they do.
Maybe it will be useful for some people then...
#4 · 11y ago
Posts 1–4 of 4 · Page 1 of 1

Post a Reply

Similar Threads

  • Merccy's PolyLoader 2.0By Merccy2 in Counter-Strike 2 Hacks
    1,315Last post 11y ago
  • Who wants me to make a better version of Merccy's Polyloader tutorial video??By Deity in Counter-Strike 2 Discussions
    8Last post 11y ago
  • BEGINNERS GUIDE TO XBOX 360 DEVELOPMENT KITS 01/08/2012By AIMatHEAD in XBOX Customizing & Modding
    7Last post 13y ago

Tags for this Thread

None