
Three Blind Mice. Three Blind Mice. See How They run. See How They Run.
#include <iostream>
char ThrBlMi();
char CHwThyRn();
int main()
{
using namespace std;
cout << ThrBlMi() << endl;
cout << ThrBlMi() << endl;
cout << CHwThyRn() << endl;
cout << CHwThyRn() << endl;
system("pause");
return 0;
}
char ThrBlMi()
{
return "Three Blind Mice.";
}
char CHwThyRn()
{
return "See How They Run.";
}

Alright! That brings up a whole new issue. I haven't quite reached pointers yet. Should I just abandon said project until I know more about pointers?

#include <iostream>
char ThrBlMi();
char CHwThyRn();
int main()
{
using namespace std;
cout << ThrBlMi() << endl;
cout << ThrBlMi() << endl;
cout << CHwThyRn() << endl;
cout << CHwThyRn() << endl;
system("pause");
return 0;
}
char ThrBlMi()
{
return "Three Blind Mice.";
}
char CHwThyRn()
{
return "See How They Run.";
}
#include <iostream>
using namespace std;
void ThrBlMi();
void CHwThyRn();
int main()
{
ThrBlMi();
ThrBlMi();
CHwThyRn();
CHwThyRn();
system("pause");
return 0;
}
void ThrBlMi()
{
cout << "Three Blind Mice." <<endl;
}
void CHwThyRn()
{
cout << "See How They Run." << endl;
}

#include <iostream>
using namespace std;
void ThrBlMi(int amountoftimesdisplayed = 1);
void CHwThyRn(int amountoftimesdisplayed = 1);
int main()
{
ThrBlMi(2);
CHwThyRn(2);
system("pause");
return 0;
}
void ThrBlMi(int amountoftimesdisplayed)
{
for(int i=1; amountoftimesdisplayed >= i; i++)
cout << "Three Blind Mice." <<endl;
}
void CHwThyRn(int amountoftimesdisplayed)
{
for(int i=1;amountoftimesdisplayed >= i; i++)
cout << "See How They Run." << endl;
}
#include <iostream>
char *ThrBlMi();
char *CHwThyRn();
int main()
{
using namespace std;
char *ThrBlMi();
char *ThrBlMi();
char *CHwThyRn();
char *CHwThyRn();
system("pause");
return 0;
}
char *ThrBlMi()
{
char *retbuf="Three Blind Mice";
return retbuf;
}
char *CHwThyRn()
{
char *retbuf="See How They Run.";
return retbuf;
}
#include <iostream>
char *ThrBlMi();
char *CHwThyRn();
int main()
{
using namespace std;
cout<<ThrBlMi()<<endl;
cout<<ThrBlMi()<<endl;
cout<<CHwThyRn()<<endl;
cout<<CHwThyRn()<<endl;
system("pause");
return 0;
}
char *ThrBlMi()
{
char *retbuf="Three Blind Mice";
return retbuf;
}
char *CHwThyRn()
{
char *retbuf="See How They Run.";
return retbuf;
}