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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Mods & Rez Modding › Combat Arms Mod Help › This section is dead so lets live it up!

This section is dead so lets live it up!

Posts 1–15 of 22 · Page 1 of 2
BlenMiner
BlenMiner
This section is dead so lets live it up!
Hey boys, I am working and almost finishing a LTB to Unity3D with animations and UV's!
I have done all but the UV's so far so I am pretty close.. I have done this with CrossFire and decided to experiment with CA since they use the same engine!

One thing i would like to ask is a LTB model of a character so i can experiment with those to xD
Who wants the tool when I am done with it PM me.
#1 · 11y ago
supercarz1991
supercarz1991
The reason I'll never support anything Unity3D or Unreal or any new school game engines is because they're too much drag and drop with very little coding. On top of that, Why would you waste your time converting low poly 15 year old model formats like LTB when you can simply google the same models and get high poly versions for free with rag doll applied and not hard coded animations?

the way I see this, you're doing something that's more of a waste of time. Even Source Engine models are higher poly than anything Lithtech based has EVER been.

Lithtech was what i believe to be the last GOOD public game engine that was 70/30 split between coding and physical model/texture/script files. The engines of today are boring. Unity started a trend of "making it too easy" and game design just isn't the same. It's not fun anymore. That's why this section is dead. It's just not fun anymore.
#2 · 11y ago
BlenMiner
BlenMiner
Quote Originally Posted by supercarz1991 View Post
The reason I'll never support anything Unity3D or Unreal or any new school game engines is because they're too much drag and drop with very little coding. On top of that, Why would you waste your time converting low poly 15 year old model formats like LTB when you can simply google the same models and get high poly versions for free with rag doll applied and not hard coded animations?

the way I see this, you're doing something that's more of a waste of time. Even Source Engine models are higher poly than anything Lithtech based has EVER been.

Lithtech was what i believe to be the last GOOD public game engine that was 70/30 split between coding and physical model/texture/script files. The engines of today are boring. Unity started a trend of "making it too easy" and game design just isn't the same. It's not fun anymore. That's why this section is dead. It's just not fun anymore.
Well it is for me, thats why I am doing this.
#3 · 11y ago
pwnalllgames
pwnalllgames
ahah supercarz still here
#4 · 11y ago
krazigun
krazigun
Good luck, hope you back some good news
#5 · 11y ago
Hennessy
[MPGH]Hennessy
I'm still here too, this section won't live again..
#6 · 11y ago
BlenMiner
BlenMiner
Quote Originally Posted by Evocate View Post
I'm still here too, this section won't live again..
Well I have done the importer the uvs just get messed up.. i need to find them. Got bored of it xD, didn't get much feedback at the time and it felt i was working for no one.
#7 · 11y ago
asdfmoviehqp
asdfmoviehqp
Rip CA Mods
#8 · 11y ago
VE
Velocity
The memories from this section
#9 · 11y ago
SL
Sleepy
It was fun while it lasted. I even check the forums every few months.
#10 · 11y ago
Implify
Implify
Quote Originally Posted by Sleepy View Post
It was fun while it lasted. I even check the forums every few months.
make that years.
#11 · 11y ago
BlenMiner
BlenMiner
Well for who is interested on a map converter with lightmaps to unity 3d just give a sneak peak at my signature.
I have created some tools for unity that will help you import liththech models/maps into unity.
#12 · 10y ago
Wax.
Wax.
Quote Originally Posted by supercarz1991 View Post
The reason I'll never support anything Unity3D or Unreal or any new school game engines is because they're too much drag and drop with very little coding. On top of that, Why would you waste your time converting low poly 15 year old model formats like LTB when you can simply google the same models and get high poly versions for free with rag doll applied and not hard coded animations?

the way I see this, you're doing something that's more of a waste of time. Even Source Engine models are higher poly than anything Lithtech based has EVER been.

Lithtech was what i believe to be the last GOOD public game engine that was 70/30 split between coding and physical model/texture/script files. The engines of today are boring. Unity started a trend of "making it too easy" and game design just isn't the same. It's not fun anymore. That's why this section is dead. It's just not fun anymore.
At-lease someone from my old times on MPGH is still around.

Whats UP!!!
#13 · 10y ago
SL
Sleepy
Quote Originally Posted by Implify View Post


make that years.
Nope, months
#14 · 10y ago
supercarz1991
supercarz1991
Unity itself is a waste of time. Public .NET compilers that can be exploited with a simple tool? lol Get a real game engine
#15 · 10y ago
Posts 1–15 of 22 · Page 1 of 2

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