[PolyHack] BlueHack Remastered FIXED
Updated version of Blueblood1's compiled Hack. Credits to @
Merccy , @
buFFy , PuddinPoppin, and @
Blueblood1 (for compiling the hacks).
Run as ADMIN
Run in Windowed/Fullscreen Windowed
If it failed compile again
Please Approve.
NOTE: The TargetBone value is set to 6 to make it more LEGIT. You can adjust it depends on your liking. I adjusted it to avoid being suspected/fishy.
TargetBone Value:
10 = Head
5/6 = Body
Screenshot: (Radar and Glow ESP)
I updated the offset with a dumper. So NO OTHER SOURCE used.
Offsets
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001684
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001da4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001dc0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023a4
DT_CSPlayer -> m_iAccount: ____________________ 0x00002394
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023a0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d60
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016b8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017cc
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013e8
DT_Local -> m_iCrossHairID: ___________________ 0x00002400
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x00559434
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0x005f4508
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x049e17d4
EngineRender -> m_dwEnginePosition: ___________ 0x006048a4
RadarBase -> m_dwRadarBase: ___________________ 0x04a20eec
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a4a9bc
EntityList -> m_dwEntityList: _________________ 0x049ec244
WeaponTable -> m_dwWeaponTable: _______________ 0x04a3123c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04a34ab0
Extra -> m_dwGlobalVars: ______________________ 0x004e53b8
Extra -> m_dwGlowObject: ______________________ 0x04afce94
Offsets Alternative
EntityList = 0x049EC244
LocalPlayer = 0x00A4A9BC
FlashDuration = 0x00001DA8
RadarBase = 0x04A20EEC
ScoreBoardBase/GameResources = 0x04A0C49C
ServerBase = 0x04A31090
EnginePointer = 0x00559434
SetViewAngles = 0x00004CE0
CrosshairIndex = 0x00002400
GlowObjectBase = 0x04AFCE94
ViewMatrix1 = 0xABFC0058
ViewMatrix2 = 0xABFC0168
ViewMatrix3 = 0xABFC0478
attack = 0x02E5E19C
attack2 = 0x02E5E1D8
forward = 0x02E5E22C
backward = 0x02E5E220
moveleft = 0x02E5E214
moveright = 0x02E5E208
jump = 0x04A7ADB0
Scans:
http://virusscan.jotti.org/en/scanre...21b5ce53a36867
https://www.virustotal.com/en/file/7...is/1429977241/
I'll try to keep this hack updated with new offsets. This hack is updated and undetected: APRIL 25, 2015 PolyBluehack FIXED_mpgh.net_mpgh.net.zip