Offsets update for April 28, 2015
For anyone too lazy or stupid to obtain them dynamically, here yuh gp
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168c
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001da4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001dc0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023a4
DT_CSPlayer -> m_iAccount: ____________________ 0x00002394
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023a0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d60
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016b8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017cc
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013e8
DT_Local -> m_iCrossHairID: ___________________ 0x00002400
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x005c71b4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0xa33b0000
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x049e3874
EngineRender -> m_dwEnginePosition: ___________ 0x00672624
RadarBase -> m_dwRadarBase: ___________________ 0x04a22f8c
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a4ca5c
EntityList -> m_dwEntityList: _________________ 0x049ee2e4
WeaponTable -> m_dwWeaponTable: _______________ 0x04a332dc
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162c
Extra -> m_dwInput: ___________________________ 0x04a36b50
Extra -> m_dwGlobalVars: ______________________ 0x004e7bfc
Extra -> m_dwGlowObject: ______________________ 0x04afef74