my d3d is perfectly fine uses vtables to avoid detection and can log primcount and numvert ok but its only stride 12 that gives me the problem 1-11 are fine they do nothing
Originally Posted by falzarex
my d3d is perfectly fine uses vtables to avoid detection and can log primcount and numvert ok but its only stride 12 that gives me the problem 1-11 are fine they do nothing
Can you live without the stride 12?
Or make a bypass of your own which will most likely get other hacks to work again also?
im trying to make my logger skip 12 and i found somethng cool -- NumVertices 8 allows me to see through walls
Originally Posted by falzarex
im trying to make my logger skip 12 and i found somethng cool -- NumVertices 8 allows me to see through walls