Hello everyone, Some days ago I tried to compile so directX code to write GUI overlapped to games etc... but I get a shitty error that only happened in Code::Blocks so I moved to Visual Studio 2013, it's a good compiler but since I moved to visual studio, the procmem library doesn't work correctly, the code of codeblocks and VS is the same... I only changed a thing in ProcMem that maybe is the problem (I'm using Nether ProcMem).
Line 179 of Module function:
Code:
if (!strcmp(mEntry.szModule, lModule))
this is the normal function but I had to change to this
Code:
if (!strcmp((char*)mEntry.szModule, lModule))
due to VS compiler conversions... One more, in the line 27 is the same change. When I compile in VS for example I get that dwClient (int) is the number 5, and when I compile with CB dwClient is a huge real number (not started with 19). How can I fix this? Maybe a compiler config...? Thanks for read.