void WINAPI hkCreateMove(int sequence_number, float input_sample_frametime, bool active)
{
oCreateMove(sequence_number, input_sample_frametime, active);
CUserCmd* pCmd = hkGetUserCmd(sequence_number);
if (!pCmd)
return;
-- Aimbot, stuff here.
CInput::CVerifiedUserCmd *pVerifiedCommands = *(CInput::CVerifiedUserCmd**)((DWORD)g_pInput + 0xC8);
if (!pVerifiedCommands)
return;
CInput::CVerifiedUserCmd *pVerified = &pVerifiedCommands[sequence_number % MULTIPLAYER_BACKUP];
if (!pVerified)
return;
pVerified->m_cmd = *pCmd;
pVerified->m_crc = CRC32_ProcessSingleBuffer(pCmd, sizeof(CUserCmd));
}

