DWORD temp = mem.Read<DWORD>(dwClient + 0x4A4EA2C); DWORD radar = mem.Read<DWORD>(temp + 0x50); string name = mem.Read <string>(radar + 0x1B8 + (i * 0x1CC)); DrawString((char*)name.c_str(), 100, 100 + (i * 20), Color(255, 0, 0), pFontSmall);
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> link redacted | -> Sun Jul 19 12:28:59 2015 - - DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670 DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4 DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8 DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690 DT_BaseEntity -> m_bSpotted: __________________ 0x00000935 DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978 DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0 DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4 DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4 DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4 DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0 DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14 DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C DT_BasePlayer -> m_lifeState: _________________ 0x0000025B DT_BasePlayer -> m_fFlags: ____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8 DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0 DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0 DT_BasePlayer -> m_Local: _____________________ 0x00001378 DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104 DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950 DT_Local -> m_vecPunch: _______________________ 0x000013E8 DT_Local -> m_iCrossHairID: ___________________ 0x00002410 BaseEntity -> m_dwModel: ______________________ 0x0000006C BaseEntity -> m_dwIndex: ______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78 BaseEntity -> m_bMoveType: ____________________ 0x00000258 BaseEntity -> m_bDormant: _____________________ 0x000000E9 ClientState -> m_dwClientState: _______________ 0x005D2284 ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160 ClientState -> m_dwInGame: ____________________ 0x000000E8 ClientState -> m_dwMaxPlayer: _________________ 0x000002F0 ClientState -> m_dwMapDirectory: ______________ 0x00000168 ClientState -> m_dwMapname: ___________________ 0x0000026C ClientState -> m_dwPlayerInfo: ________________ 0x00005210 ClientState -> m_dwViewAngles: ________________ 0x00004CE0 EngineRender -> m_dwViewMatrix: _______________ 0x04A0F314 EngineRender -> m_dwEnginePosition: ___________ 0x0067DBA4 RadarBase -> m_dwRadarBase: ___________________ 0x04A4EA2C RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A77D2C EntityList -> m_dwEntityList: _________________ 0x04A19D84 WeaponTable -> m_dwWeaponTable: _______________ 0x04A60E1C WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C Extra -> m_dwInput: ___________________________ 0x04A646C0 Extra -> m_dwGlobalVars: ______________________ 0x004F148C Extra -> m_dwGlowObject: ______________________ 0x04B2CD34 Extra -> m_dwForceJump: _______________________ 0x04AAAAF8 Extra -> m_dwForceAttack: _____________________ 0x02E8BCE4
-------------------- [>]=-- Zat's CSGO-Dumper Dumped 18/07/2015, 16:17:42 -------------------- EntityList = 0x04A19D84 LocalPlayer = 0x00A77D2C RadarBase = 0x04A4EA2C ScoreBoardBase = 0x04A39FDC attack = 0x02E8BCE4 attack2 = 0x02E8BCD8 forward = 0x02E8BD20 backward = 0x02E8BD14 moveleft = 0x02E8BD08 moveright = 0x02E8BCC0 jump = 0x04AAAAF8