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Posts by phoenix8383 - MPGH
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Posts by phoenix8383
95 posts total, newest first.
BHOP jumping when typing
long ago
in Counter-Strike 2 Coding & Resources — Another way would be to check m_vecVelocity > 0. Remember that it's a vector. :)
Not sure if threading is working
long ago
in Counter-Strike 2 Coding & Resources — void bhop( ); void glow( ); // etc... bool g_bShouldQuit{ false }; int main( ) { std::vector<std::thread> vThreads; vThreads.emplace_back( { bhop } ); vThreads.emplace_back( { glow } ); // etc... while( !g_bShoul
Not sure if threading is working
long ago
in Counter-Strike 2 Coding & Resources — http://en.cppreference.com/w/cpp/thread/thread/join [QUOTE] Blocks the current thread until the thread identified by *this finishes its execution. [/QUOTE]
How to force update?
long ago
in Counter-Strike 2 Coding & Resources — IIRC, it was 0x16C. Sig in case you want it: "0x3B", "0x91", "?", "?", "?", "?", "0x74", "0x07", "0x40", "0x74", "0xE1", "0x32", "0xC0" +2
How to use the Bone Matrix (For ESP and triggerbot)
long ago
in Counter-Strike 2 Coding & Resources — typedef struct { float Matrix[ 3 ][ 4 ]; } Matrix3x4_t; Vector3 GetBonePos( const DWORD& dwEnt, const int& iBone ) { DWORD dwBoneBase{ }; dwBoneBase = g_pMem->Read<DWORD>( dwEnt + 0x2698 ); Matrix3x4 boneMatrix
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