First of all I'd like to say that this is about 100% C&P
None of this I've made on my own.
I just made this for myself because I like to use the numpad keys to force my classes and there was no .dll out there that did this on its own.
It took me about 5 minutes of Googling to C&P this together.
F1 - Open up the menu to choose a class.
F2 - Change Team
F3 - Force Jugg
F4 - Godmode
Numpad 1-9 - Force class 1-9
As far as the credits go I don't know to who I need to give the proper credits, I wont credit myself becouse I did nothing, Just gathering and compiling.
Credits:
- EO (probably)
- hk (probably)
If someone can help me out who and which clans deserve the credits that would be great.
Added virusscan and approved
please add screenshots
Ok, since I was bored, I decided to decompile this and give you some suggestions.
Here goes:
1.) I see you compiled it as a "Debug" application. Don't do that if you're not debugging. Switch the build mode to "Release"
2.) I also see you're linking against a dynamic C standard library. ( C++ Option is /MD ). That means anyone who doesn't have the particular C++ Runtime library installed will get a game crash. To avoid this, you should switch it to Static ( /MT )
3.) You should always use GetAsyncKeyState with a flag of &1 ( LSB ) to determine if a button has been pressed once. ( &0x8000 for being held down. MSB )
4.) The magic number used during mr commands is static for TeknoMW3. So that means you don't need to do any pattern scanning for it. It's offset is 0xFF5058
5.) GetModuleHandle( NULL ) does the same thing as GetModuleHandle( "iw5mp.exe" ). Additionally, the handle for iw5mp.exe as well as most x86 bit processes is always at 0x400000
6.) One last thing, magic number can be read directly from the cGameBlob structure.
Is this a hkclan hack? Does this type about the hack in the chat automatically? Please answer
Originally Posted by hz3562
Is this a hkclan hack? Does this type about the hack in the chat automatically? Please answer
No it doesnt spam the chat.
Originally Posted by Hitokiri~
Ok, since I was bored, I decided to decompile this and give you some suggestions.
Here goes:
1.) I see you compiled it as a "Debug" application. Don't do that if you're not debugging. Switch the build mode to "Release"
2.) I also see you're linking against a dynamic C standard library. ( C++ Option is /MD ). That means anyone who doesn't have the particular C++ Runtime library installed will get a game crash. To avoid this, you should switch it to Static ( /MT )
3.) You should always use GetAsyncKeyState with a flag of &1 ( LSB ) to determine if a button has been pressed once. ( &0x8000 for being held down. MSB )
4.) The magic number used during mr commands is static for TeknoMW3. So that means you don't need to do any pattern scanning for it. It's offset is 0xFF5058
5.) GetModuleHandle( NULL ) does the same thing as GetModuleHandle( "iw5mp.exe" ). Additionally, the handle for iw5mp.exe as well as most x86 bit processes is always at 0x400000
6.) One last thing, magic number can be read directly from the cGameBlob structure.
Thanks I'll release a new version, I am new to this so thats why there are many mistakes.
I can't add screens.
If I edit the post it says I can't add external links. (the ones you added)
Because I made this account just yesterday.
You gotta get 10 ( or 20 ) posts first.
And you can only edit your post within the first 24 hours.
Ah, nvm then I'll do a V2 later on.
did it working in tekno ?
Originally Posted by GTR2015
did it working in tekno ?
No .
Originally Posted by GTR2015
did it working in tekno ?
*Does it work on Tekno?
Yes.
Originally Posted by Nitro Gen
*Does it work on Tekno?
Yes.
It doesn't. I have the proofs/
tried this with master131 injector doesnt work on tekno
hey would it be possible to change the class that you spawn with when you use force juggernaut. Because I was wanting to change the perk from sleight of hand over to scavenger pro so I will spawn with more ammo as juggernaut. thanks