if(GetAsyncKeyState(VK_SPACE)<0) PushToConsole( "PlayerGravity 800" ); else PushToConsole( "PlayerGravity -800" );
int IsFlyingOn = 0;
If(GetAsyncKeyState(VK_SPACE)<0){
IsFlyingOn=1;
}
else{
IsFlyingOn = 0;
}
If(IsFlyingOn==1){
PushToConsole("PlayerGravity -800");
}
else{
PushToConsole("PlayerGravity 800");
}
If press spacebar, fly else glide back to ground
