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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Call of Duty Modern Warfare 2 GSC Modding Help/Discussion › Need help with my mod, syntax error!!!

ExclamationNeed help with my mod, syntax error!!!

Posts 1–15 of 22 · Page 1 of 2
VA
Varmperonsplitt
Need help with my mod, syntax error!!!
First of all, I'm new to these forums so don't judge me.

Anyway, I keep getting a syntax error with this gungame mod I re-modded and I can't find it (the console doesn't say anything when getting the error).

I would GREATLY appreciate if you guys could help me out and do it fast!!!

Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

doCheats()	//usefull for 18 Player ffa: host a groundwar then press N, map will restart resulting in a 18player ffa 
{  
	self notifyOnPlayerCommand("N", "+actionslot 1"); 
	for(;;)
	{ 
		self waittill("N"); 
		if(level.gametype != "dm")
		{
			setDvar("g_gametype", "dm"); 
			setDvar("party_teambased", 0);
			wait 1; 
			map(getDvar("mapname")); 
		}
		//self changeLevel("up");
	}
}	
//gungame code begins
//

doOnce() 	// called onPlayerConnect
{	
	if(self isHost())													//start threads
	{
		setDvar("scr_"+getDvar("g_gametype")+"_scorelimit", 0);				//dvars
		setDvar("scr_"+getDvar("g_gametype")+"_timelimit", 0);
		setDvar("cg_drawcrosshair", 0);
		setDvar("cg_scoreboardPingText", 1);
		setDvar("scr_game_matchstarttime", 0);	
		setDvar("scr_game_playerwaittime", 0);
		setDvar("scr_game_graceperiod", 0);
		self thread doCheats();
		self thread initGame();
	}
	
	while(!isDefined(level.hostIsDone))
		wait .1;
	
	/*if(level.maxLevel - level.startingLevel > 10)	//after 10 played levels, connecting players start on avg level
	{ //is buggy, passes undefined to currlevel, thus making the new player winning on next level change
		avg = 0;
		foreach(player in level.players)
			if(isDefined(player.currLevel))
				avg += player.currLevel;
		avg = avg % (level.players.size - 1);									//new player excluded from level.players
		if(avg > level.startingLevel)
			self.currLevel = avg;
	}else 
	*/  
	self.currLevel = level.startingLevel;
	self.currKills = 0;													//player init	

	self thread doStats();
	self thread showRules();
	self thread doSpawn();
	self thread doWeapons();
	self thread checkLevelUp();
																		
	self.welcomeText = self createFontString("default", 1.5);
	self.welcomeText setPoint("CENTER", "TOP", 0, 20);
	self.welcomeText setText("^7GunGame mod made by ^3ch40s ^7and re-modded by ^2Varmperonsplitt\nPress \"F\" to close this");
		
	wait .2;															//spawn directly without class/team-selection
	self [[level.autoassign]]();
	wait .2;
	self closePopUpMenu();
	
	self.pers["class"] = "class0";
    self.class = "class0";
    self.pers["primary"] = 0;
	
	self maps\mp\gametypes\_playerlogic::spawnClient();
}

initGame()  //set all game constants here
{

	level.startingLevel = 1; 										//all players start with this level
	level.killsLvl = 2; 												//Kills neccessary for a level-up
	level.knifeDamage = 50;  										//Amount of damage the knife does with one strike
	level.spawnProtectionTime = 3;									//time a player is spawn protected
	level.enableKnifeStealing = true;								//set to false: knifing will not steal a level
	level.looseLevelOnSuicide = true;								//set to false: suicide will not cost the player a level
	level.ammoOnKill = false;											//set to false: killing will not result in extra ammo
	level.specialLeveling = false;									//planting,defusing,capturing will give a level up
	level.extraAmmo = 10;											//Amount of extra Ammo given on kill (meaning no realoading when a player gets a kill)  
	level.restrictedExtraAmmo = 1;									//Amount of extra Ammo for restricted levels
	level.restrictedStartAmmo = 1;									//Ammo given on restricted levels
	level.knifeLevel = "glock_mp";									// the name "glock_mp" is used for knife levels
	level.maxLevel = 1;
																		//use google for a list of weapon names
	level.weaponList = [];											//usage of createWeapon:("weapon Name",Camouflage (as integer), Akimbo (as boolean));										
	level.weaponList[1] = createWeapon("usp_tactical_xmags_mp", 9, false);
	level.weaponList[2] = createWeapon("beretta_akimbo_xmags_mp", 9, true);
	level.weaponList[3] = createWeapon("deserteaglegold_mp", 9, false);
	level.weaponList[4] = createWeapon("beretta393_reflex_mp", 9, false);
	level.weaponList[5] = createWeapon("pp2000_fmj_xmags_mp", 9, false);
	level.weaponList[6] = createWeapon("tmp_xmags_mp", 9, false);
	level.weaponList[7] = createWeapon("glock_akimbo_xmags_mp", 9, true);
	level.weaponList[8] = createWeapon("mp5k_mp", 9, false);
	level.weaponList[9] = createWeapon("uzi_reflex_mp", 9, false);
	level.weaponList[10] = createWeapon("p90_mp", 9, false);
	level.weaponList[11] = createWeapon("ump45_reflex_silencer_mp", 9, false);
	level.weaponList[12] = createWeapon("m1014_grip_xmags_mp", 9, false);
	level.weaponList[13] = createWeapon("ranger_akimbo_fmj_mp", 9, true);
	level.weaponList[14] = createWeapon("striker_grip_mp", 9, false);
	level.weaponList[15] = createWeapon("aa12_xmags_mp", 9, false);
	level.weaponList[16] = createWeapon("model1887_akimbo_fmj_mp", 9, true);
	level.weaponList[17] = createWeapon("spas12_fmj_grip_mp", 9, false);
	level.weaponList[18] = createWeapon("m16_silencer_mp", 9, false);
	level.weaponList[19] = createWeapon("m4_xmags_mp", 9, false);
	level.weaponList[20] = createWeapon("famas_fmj_mp", 9, false);
	level.weaponList[21] = createWeapon("fal_eotech_mp", 9, false);
	level.weaponList[22] = createWeapon("scar_xmags_mp", 9, false);
	level.weaponList[23] = createWeapon("tavor_reflex_mp", 9, false);
	level.weaponList[24] = createWeapon("fn2000_mp", 9, false);
	level.weaponList[25] = createWeapon("ak47_xmags_mp", 9, false);
	level.weaponList[26] = createWeapon("m21_silencer_thermal_mp", 9, false);
	level.weaponList[27] = createWeapon("wa2000_silencer_thermal_mp", 9, false);
	level.weaponList[28] = createWeapon("barrett_silencer_thermal_mp", 9, false);
	level.weaponList[29] = createWeapon("cheytac_fmj_mp", 9, false);
	level.weaponList[30] = createWeapon("throwingknife_rhand_mp", 9, false);
	level.weaponList[31] = createWeapon("c4_mp", 9, false);
	level.weaponList[32] = createWeapon("semtex_mp", 9, false);
	level.weaponList[33] = createWeapon("claymore_mp", 9, false);
	level.weaponList[34] = createWeapon("m240_grip_mp", 9, false);
	level.weaponList[35] = createWeapon("sa80_grip_mp", 9, false);
	level.weaponList[36] = createWeapon("mg4_grip_mp", 9, false);
	level.weaponList[37] = createWeapon("rpd_grip_mp", 9, false);
	level.weaponList[38] = createWeapon("aug_grip_mp", 9, false);
	level.weaponList[39] = createWeapon("killstreak_predator_missile_mp", 9, false);
	level.weaponList[40] = createWeapon("killstreak_precision_airstrike_mp", 9, false);
	level.weaponList[41] = createWeapon("killstreak_stealth_airstrike_mp", 9, false);
	level.weaponList[42] = createWeapon("javelin_mp", 9, false);
	level.weaponList[43] = createWeapon("at4_mp", 9, false);
	level.weaponList[44] = createWeapon("rpg_mp", 9, false);
	level.weaponList[45] = createWeapon("beretta393_akimbo_xmags_mp", 9, true);
	level.weaponList[46] = createWeapon("deserteagle_akimbo_fmj_mp", 9, true);
	level.weaponList[47] = createWeapon("m1014_grip_xmags_mp", 9, false);
	level.weaponList[48] = createWeapon("aa12_grip_xmags_mp", 9, false);
	level.weaponList[49] = createWeapon("m79_mp", 9, false);
	level.weaponList[50] = createWeapon("defaultweapon_mp", 9, false);
	
	level.restrictedLevels = [];									//restricted Levels get special perks and instant level-up on knifing is disabled(prevent skipping that level)
	level.restrictedLevels[1] = "throwingknife_rhand_mp";
	level.restrictedLevels[2] = "c4_mp";
	level.restrictedLevels[3] = "semtex_mp";
	level.restrictedLevels[4] = "claymore_mp";

	level.hostIsDone = true;
}

doSpawn() // called with every spawn
{
	self endon("disconnect");
	for(;;)
	{
		self waittill( "spawned_player");
		//self _disableWeaponSwitch();
		self thread spawnProtection();
		self thread doPerks();
	}
	
}

doPerks()
{
	self _clearPerks();													//set Perks; set what restricted Levels get
    self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
	self maps\mp\perks\_perks::givePerk("specialty_marathon");
	self maps\mp\perks\_perks::givePerk("specialty_lightweight");
	
	if(level.weaponList[self.currLevel].name == level.knifeLevel)
	{
		self thread maps\mp\gametypes\_hud_message::hintMessage("hi there");
		self _clearPerks();
	}

	if(!self isInRestrictedLevel())
	{
	}		
		else
		{
			self thread maps\mp\gametypes\_hud_message::hintMessage("^7Your knife is useless right now");
		}

	self maps\mp\gametypes\_class::setKillstreaks( "uav", "predator_missile", "none" );
}

doWeapons()
{
	self endon("disconnect");
	for(;;)
	{
		currWeapon = level.weaponList[self.currLevel];
		if(self getCurrentWeapon() != currWeapon.name)
		{
			if(isSubStr(self getCurrentWeapon(), "killstreak"))
				wait 1;
			self takeWeapon(self getCurrentWeapon());
			wait .2;
			
			self giveWeapon(currWeapon.name, currWeapon.camo, currWeapon.akimbo);
			if(self isInRestrictedLevel())												//give ammo for restricted levels
			{
				self setWeaponAmmoClip(currWeapon.name,level.restrictedStartAmmo);  
				self setWeaponAmmoStock(currWeapon.name,level.restrictedStartAmmo);
			}  else if(currWeapon.name != level.knifeLevel)								//give max Ammo for "normal" levels
						self giveMaxAmmo(currWeapon.name);
					else																//no ammo for knife level
					{
						self setWeaponAmmoClip(currWeapon.name,0); 						
						self setWeaponAmmoStock(currWeapon.name,0);
					}
			wait .2;
			self switchToWeapon(currWeapon.name);
		}
		wait .2;
	}
}

doStats() //show players kills and level; show the leading player
{
	self endon("disconnect");
	self.firstPlayerText = self createFontString("default", 1.5);		//init show leading player
	self.firstPlayerText setPoint("CENTER", "TOP", 0, 7);
	self.firstPlayerText setText("^1No one ^7is leading with the level ^1"+level.startingLevel+"/"+level.weaponList.size);
	self.scoreText = self createFontString("default", 1.5);				//init players kills and level
	self.scoreText setPoint("CENTER", "BOTTOM", 0, -40);
	self.scoreText setText("^1"+self.currKills+"/"+level.killsLvl+" ^7kills left | Level ^1"+self.currLevel);
	for(;;)
	{
		self waittill("changed_stats");
		self.scoreText setText(^1"+self.currKills+"/"+level.killsLvl+" ^7kills left | Level ^1"+self.currLevel);
		if(level.leader != "" && level.maxLevel > 1)
			self.firstPlayerText setText("^1"+level.leader+" ^7is leading with the level ^1"+level.maxLevel+"/"+level.weaponList.size);
	}
}	

changeLevel(string)
{
	if(string == "up")
	{
		self.currLevel++;
		self.currKills = 0;
	}
	if(string == "down")
		self.currLevel--;
	
	self thread monitorLeveling();
}

monitorLeveling()
{
	if(self.currLevel > level.weaponList.size)						//test if game is ended
	{
		self.score = 10000;											//make sure winner is listed as first
		name = self.name; 		
		level thread maps\mp\gametypes\_gamelogic::forceEnd();
		wait .2;
		foreach(player in level.players)
			player.firstPlayerText setText("^1"+name+" ^7won");
	}else
	{
		self maxLevel();
		foreach(player in level.players)
			player notify("changed_stats");
	}
}

specialLeveling() //called by giveRankXp
{
	if(level.specialLeveling)
	{
		if(self.currLevel < level.weaponList.size)
		{
			self thread maps\mp\gametypes\_hud_message::hintMessage("^7Level up");
			self changeLevel("up");
		}
	}
}

checkLevelUp()
{
	self endon("disconnect");
	for(;;)
	{
		self waittill("killed_enemy");
		self notify("changed_stats");
		if( self.currKills >= level.killsLvl )
		{
			self thread maps\mp\gametypes\_hud_message::hintMessage("^7Level up");
			self changeLevel("up");
		}
	}
}

spawnProtection() //called on spawn
{
	self.health = 9999; 
	
	self.protectiontimer = createTimer( "hudsmall", 1.0 );
	self.protectiontimer setPoint( "CENTER", "BOTTOM", 0, -100);
	self.protectiontimer setTimer( level.spawnProtectionTime );
	self.protectiontimer.color = (0.8,0.8,0.8);
	self.protectiontimer.foreground = true;
	
	self.protectionTimerText = self createFontString( "default", 1.5);
	self.protectionTimerText setParent( self.protectiontimer );
	self.protectionTimerText setPoint( "BOTTOM", "TOP" );
	self.protectionTimerText setText("Spawn-protection ends in:");
	
	wait level.spawnProtectionTime;
	self.protectionTimerText destroy();
	self.protectiontimer destroy();
	self.health = self.maxHealth;
}

showRules()
{
	self endon("disconnect");
	self notifyOnPlayerCommand("rules", "+activate"); 
	self waittill("rules");
	self.welcomeText destroy();
	self.serverInfoText = self createFontString("default",1.0);
	self.serverInfoText setPoint("CENTER", "TOP", 0, 20);
	self.serverInfoText setText( "" );
	
	killsLvlText = "";
	knifeDamageText = "";
	spawnProtectionText = "";
	if(level.enableKnifeStealing) 
		enableKnifeStealingText = "";
	  else  
		enableKnifeStealingText = "";
	if(level.looseLevelOnSuicide) 
		looseLevelOnSuicideText = "";
	  else 
		looseLevelOnSuicideText = "";
	if(level.specialLeveling)
		specialLevelingText = "";
	  else 
		specialLevelingText = "";
	if(level.ammoOnKill) 
	{
		ammoOnKillText = "";
		extraAmmoText = "";
		restrictedStartAmmoText = "";
		restrictedExtraAmmoText = "";
	} else 
		{
			ammoOnKillText = "";
			extraAmmoText = "";
			restrictedStartAmmoText = "";
			restrictedExtraAmmoText = "";
		}
	self.basicRulesText1 = "";
	self.basicRulesText2 = "";
	self.serverOptionsText1 = ";
	self.serverOptionsText2 = ";
	
	self****lesText1 = self createFontString("default",1.0);
	self****lesText1 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
	
	self****lesText2 = self createFontString("default",1.0);
	self****lesText2 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
	
	self.serverOptions1 = self createFontString("default",1.0);
	self.serverOptions1 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
	
	self.serverOptions2 = self createFontString("default",1.0);
	self.serverOptions2 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
	
	for(;;)
	{
		self waittill("rules");
		self****lesText1 setText(self.basicRulesText1);
		self****lesText2 setText(self.basicRulesText2);
		self.serverOptions1 setText(self.serverOptionsText1);
		self.serverOptions2 setText(self.serverOptionsText2);
		
		self waittill("rules");
		self****lesText1 setText("");
		self****lesText2 setText("");
		self.serverOptions1 setText("");
		self.serverOptions2 setText("");
	}
}

createWeapon(weaponName, camo, akimbo)
{
    weapon = spawnstruct();
    weapon.name = weaponName;
    weapon.camo = camo;
    weapon.akimbo = akimbo;
    return weapon;
}

maxLevel()
{
	maxLevel = 1;
	leaderName = "";
	foreach(player in level.players)
			if(player.currLevel > maxLevel)
			{
				maxLevel = player.currLevel;
				leaderName = player.name;
			}	
	if(maxlevel > 1 && leaderName != "")
	{
		level.maxLevel = maxlevel;
		level.leader = leaderName;
	}
}

maxLevelonDisconnect()
{
	level endon("game_ended");
	for(;;)
	{
		level waittill("disconnect");
		level maxLevel();
	}	
}

isInRestrictedLevel()
{
	isRestricted = false;
	foreach(elem in level.restrictedLevels)
		if(level.weaponList[self.currLevel].name == elem)
		{
			isRestricted = true;
		}
	return isRestricted;
}

handleKill( attacker, victim, sMeansOfDeath, sWeapon )  				//called by player_killed_internal ( on every kill)
{
	currWeaponName = level.weaponList[attacker.currLevel].name;

	if( sMeansOfDeath == "MOD_MELEE" && !isSubstr( sWeapon, "riotshield" )) //kill was a knife kill
	{
		if(currWeaponName == level.knifeLevel)						//on Knife level knifing counts as a normal kill
			attacker.currKills++;
		else 
		{	
			if(level.enableKnifeStealing)											//knife stealing when option is enabled
			{																		
				if(!attacker isInRestrictedLevel())
				{
					attacker thread maps\mp\gametypes\_hud_message::hintMessage("^7You stole a level from ^1"+ victim.name);
					attacker changeLevel("up");
					if(victim.currLevel > 1)
					{
						victim thread maps\mp\gametypes\_hud_message::hintMessage(^1attacker.name+ " ^7stole your level");
						victim changeLevel("down");
					}
				} else if(level.weaponList[victim.currLevel].name == level.knifeLevel && victim.currLevel > 1)	//players on knife level will always loose a level when knifed
					   {		
						   victim thread maps\mp\gametypes\_hud_message::hintMessage(^1attacker.name +" ^7stole your level");
						   victim changeLevel("down");
					   }
			
			}
		}
	}	// end of knife kill handling 
	
	else 
	{	
		if(((sMeansOfDeath == "MOD_FALLING") || attacker == victim) && level.looseLevelOnSuicide )		// kill was a suicide
			{	
				if(victim.currLevel > 1)	//loose a level on suicide (when option is enabled)
				{
					victim thread maps\mp\gametypes\_hud_message::hintMessage("^7You lost a level for ^1suicide");
					victim changeLevel("down");
				}
			}
		else  //"normal" kill
 			 attacker.currKills++;
	}
		
	if(level.ammoOnKill)	//give extra ammo on kill (when option is enabled)
	{
		if(attacker isInRestrictedLevel()) 					//give extra ammo for resticted levels
			attacker setWeaponAmmoClip(currWeaponName, attacker getWeaponAmmoClip(currWeaponName)+level.restrictedExtraAmmo);
		else if(currWeaponName != level.knifeLevel)	//give extra ammo on kill (except for knife level)
				attacker setWeaponAmmoClip(currWeaponName, attacker getWeaponAmmoClip(currWeaponName)+level.extraAmmo); 
	}
}

//end gungame code
//
//
//
//


init()
{
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );
    registerScoreInfo( "kill", 50 );
    registerScoreInfo( "headshot", 50 );
    registerScoreInfo( "assist", 0 );
    registerScoreInfo( "suicide", 0 );
    registerScoreInfo( "teamkill", 0 );
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();
    
    level thread onPlayerConnect();
}

patientZeroWaiter()
{
    level endon( "game_ended" );
    
    while ( !isDefined( level.players ) || !level.players.size )
        wait ( 0.05 );
    
    if ( !matchMakingGame() )
    {
        if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
            level.patientZeroName = level.players[0].name;
    }
    else
    {
        if ( getDvar( "scr_patientZero" ) != "" )
            level.patientZeroName = getDvar( "scr_patientZero" );
    }
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}


registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );								
		
        /#
        if ( getDvarInt( "scr_forceSequence" ) )
            player setPlayerData( "experience", 145499 );
        #/
        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
            player.pers["rankxp"] = 0;
        
        rankId = player getRankForXp( player getRankXP() );
        player.pers[ "rank" ] = rankId;
        player.pers[ "participation" ] = 0;

        player.xpUpdateTotal = 0;
        player.bonusUpdateTotal = 0;
        
        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige );
        player.pers["prestige"] = prestige;

        player.postGamePromotion = false;
        if ( !isDefined( player.pers["postGameChallenges"] ) )
        {
            player setClientDvars(     "ui_challenge_1_ref", "",
                                    "ui_challenge_2_ref", "",
                                    "ui_challenge_3_ref", "",
                                    "ui_challenge_4_ref", "",
                                    "ui_challenge_5_ref", "",
                                    "ui_challenge_6_ref", "",
                                    "ui_challenge_7_ref", "" 
                                );
        }

        player setClientDvar(     "ui_promotion", 0 );
        
        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;

            // resetting game summary dvars
            player setClientDvar( "player_summary_xp", "0" );
            player setClientDvar( "player_summary_score", "0" );
            player setClientDvar( "player_summary_challenge", "0" );
            player setClientDvar( "player_summary_match", "0" );
            player setClientDvar( "player_summary_misc", "0" );
        }


        // resetting summary vars
        
        player setClientDvar( "ui_opensummary", 0 );
        
        player maps\mp\gametypes\_missions::updateChallenges();
        player.explosiveKills[0] = 0;
        player.xpGains = [];
        
        player.hud_scorePopup = newClientHudElem( player );
        player.hud_scorePopup.horzAlign = "center";
        player.hud_scorePopup.vertAlign = "middle";
        player.hud_scorePopup.alignX = "center";
        player.hud_scorePopup.alignY = "middle";
         player.hud_scorePopup.x = 0;
         if ( level.splitScreen )
            player.hud_scorePopup.y = -40;
        else
            player.hud_scorePopup.y = -60;
        player.hud_scorePopup.font = "hudbig";
        player.hud_scorePopup.fontscale = 0.75;
        player.hud_scorePopup.archived = false;
        player.hud_scorePopup.color = (0.5,0.5,0.5);
        player.hud_scorePopup.sort = 10000;
        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
        
     
        player thread onJoinedTeam();
		player thread onJoinedSpectators();
		
		player thread doOnce();					//custom entries
    }
}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_team" );
        self thread removeRankHUD();
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_spectators" );
        self thread removeRankHUD();
    }
}

roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}


giveRankXP( type, value )
{
    self endon("disconnect");
    
    lootType = "none";
    
    //if ( !self rankingEnabled() )
      //  return;
    
    //if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    //   return;
    //else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    //    return;

    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
        self.xpGains[type] = 0;
    
    momentumBonus = 0;
    gotRestXP = false;
    
	//special level ups
	switch(type)
	{
		case "capture":
		case "plant":
		case "defuse": 
		self specialLeveling();
		break;
	}
	
	
    switch( type )
    {
        case "kill":
        case "headshot":
        case "shield_damage":
            value *= self.xpScaler;
        case "assist":
        case "suicide":
        case "teamkill":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "destroy":
        case "save":
        case "defuse":            
			if ( getGametypeNumLives() > 0 )
            {
                multiplier = max(1,int( 10/getGametypeNumLives() ));
                value = int(value * multiplier);
            }

            value = int( value * level.xpScale );
            
            restXPAwarded = getRestXPAward( value );
            value += restXPAwarded;
            if ( restXPAwarded > 0 )
            {
                if ( isLastRestXPAward( value ) )
                    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

                gotRestXP = true;
            }
            break;
    }
    
    if ( !gotRestXP )
    {
        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }
    
    oldxp = self getRankXP();
    self.xpGains[type] += value;
    
    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
        self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
        if ( type == "teamkill" )
        {
            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
        }
        else
        {
            color = (1,1,0.5);
            if ( gotRestXP )
                color = (1,.65,0);
            self thread scorePopup( value, momentumBonus, color, 0 );
        }
    }

    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "defuse":
            self.pers["summary"]["score"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "challenge":
            self.pers["summary"]["challenge"] += value;
            self.pers["summary"]["xp"] += value;
            break;
            
        default:
            self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
    }
}

updateRank( oldxp )
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );        
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    
    self setRank( newRankId );
    
    return true;
}


updateRankAnnounceHUD()
{
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
        return;    

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
        level waittill_notify_or_timeout( "game_over", 0.25 );
    
    
    newRankName = self getRankInfoFull( self.pers["rank"] );    
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);
    
    thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

    if ( subRank > 1 )
        return;
    
    for ( i = 0; i < level.players.size; i++ )
    {
        player = level.players[i];
        playerteam = player.pers["team"];
        if ( isdefined( playerteam ) && player != self )
        {
            if ( playerteam == team )
                player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
        }
    }
}


endGameUpdate()
{
    player = self;            
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
        return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
        self.hud_scorePopup.label = &"";
    else
        self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
        
    if ( self.bonusUpdateTotal )
    {
        while ( self.bonusUpdateTotal > 0 )
        {
            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
            
            self.hud_scorePopup setValue( self.xpUpdateTotal );
            
            wait ( 0.05 );
        }
    }    
    else
    {
        wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;
    
    self.xpUpdateTotal = 0;        
}

removeRankHUD()
{
    self.hud_scorePopup.alpha = 0;
}

getRank()
{    
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];
    
    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
    return getRankForXP( experience );
}


getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );
    
    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;

        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }
    
    rankId--;
    return rankId;
}


getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
    return self.pers["rankxp"];
}

incRankXP( amount )
{
    if ( !self rankingEnabled() )
        return;

    if ( isDefined( self.isCheater ) )
        return;
    
    xp = self getRankXP();
    newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    
    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );
    
    self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return 0;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    if ( mayGiveRestXP <= 0 )
        return 0;
    
    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    //    return mayGiveRestXP;
    
    return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return false;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
        return false;
    
    if ( wantGiveRestXP >= mayGiveRestXP )
        return true;
        
    return false;
}

syncXPStat()
{
    //if ( level.xpScale > 4 || level.xpScale <= 0)
        //exitLevel( false );

    xp = self getRankXP();
    
    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
#1 · 15y ago
Khalifa
Khalifa
Too bad
Too sad
#2 · 15y ago
BA
BassSR
Quote Originally Posted by Rorschach™ View Post
Too bad
Too sad
1+ ****** enjoy your spam ban.



@OP

what are you modding?

if its something for a game you could look for the section and post it there
#3 · 15y ago
★IRock★
★IRock★
Let me google that for you
#4 · 15y ago
Corndog
Corndog
Quote Originally Posted by ★IRock★ View Post
Let me google that for you
Shut up dickhead.
#5 · 15y ago
★IRock★
★IRock★
Quote Originally Posted by ConnorCG View Post


Shut up dickhead.
U mad kid???
#6 · 15y ago
BA
BassSR
Quote Originally Posted by ★IRock★ View Post
U mad kid???
i bet connor is older, and if not way more mature you'll ever be.
#7 · 15y ago
★IRock★
★IRock★
Quote Originally Posted by Hemp View Post


i bet connor is older, and if not way more mature you'll ever be.
im 45

the end
#8 · 15y ago
Corndog
Corndog
Quote Originally Posted by ★IRock★ View Post
im 45

the end
Well, you have the less important of the two factors /
#9 · 15y ago
BA
BassSR
Quote Originally Posted by ★IRock★ View Post
im 45

the end
45?


pedophilia is a problem these days.
#10 · 15y ago
★IRock★
★IRock★
Hahaha JK guys but do search it on Google
#11 · 15y ago
Corndog
Corndog
Shouldn't the compiler tell you what line the syntax error is on (or the line after depending on the error [a missing semi-colon will make the compiler show the error occurring on the following line])
#12 · 15y ago
★IRock★
★IRock★
Quote Originally Posted by ConnorCG View Post
Shouldn't the compiler tell you what line the syntax error is on (or the line after depending on the error [a missing semi-colon will make the compiler show the error occurring on the following line])
Dont waste you smartness on him he lost his password
#13 · 15y ago
CR
CRUSTY
A 45 year old that used the term "smartness"

Damn, what did the 1970s do to our parents

Btw I know you're trolling, you're like 12.
#14 · 15y ago
Corndog
Corndog
Quote Originally Posted by CRUSTY View Post
A 45 year old that used the term "smartness"

Damn, what did the 1970s do to our parents

Btw I know you're trolling, you're like 12.
#15 · 15y ago
Posts 1–15 of 22 · Page 1 of 2

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