Hotkey Hack Source + Addies! (4NOOBS)
Here is a source made with this generator:
http://www.mpgh.net/forum/28-warrock...-friendly.html
I got bored so I updated all the addies in it for some noobs to try out.
Source Code:
Code:
#include "stdafx.h"
#include <windows.h>
#pragma message("[NG] >> By: Lunatic")
/*Pointers*/
#define PlayerPtr 0xC7E840
#define ServerPtr 0x00B791B8
/*Memory*/
#define Stamina1 0x0098A9C4
#define Stamina2 0x0098A9C8
#define Stamina3 0x0098A9CC
#define Stamina4 0x0098A9D0
#define Stamina5 0x0098A9D4
#define Extra1 0x00AFFACC
#define Extra2 0x00AFFACD
#define Glasswall 0x009897D0
#define Nobounds1 0x00B2A35C
#define Nobounds2 0x00B2A360
#define Nobounds3 0x00B2A364
#define Spawn1 0x00B2A364
#define Spawn2 0x00B32FFC
#define Spawn3 0x00B33000
#define Farfog 0x00B02F8C
#define Nearfog 0x00B02FA8
/*Offset*/
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
void Hacks()
{
if(PlayerPtr != 0)
{
/*Stamina*/
*(float*)(Stamina1) = 0;
*(float*)(Stamina2) = 0;
*(float*)(Stamina3) = 0;
*(float*)(Stamina4) = 0;
*(float*)(Stamina5) = 0;
/*Extra Ammo1*/
*(int*)(Extra1) = 1;
/*Extra Ammo2*/
*(int*)(Extra2) = 1;
/*Glasswall | NumberPad 1 ON - NumberPad 2 OFF*/
if(GetAsyncKeyState(VK_NUMPAD1)&1){ *(int*)(Glasswall) = 1; }
if(GetAsyncKeyState(VK_NUMPAD2)&1){ *(int*)(Glasswall) = 0; }
/*No Bounds*/
*(float*)(Nobounds1) = 0;
*(float*)(Nobounds2) = 0;
*(float*)(Nobounds3) = 0;
/*QuickSpawn*/
*(float*)(Spawn1) = 0;
*(float*)(Spawn2) = 0;
*(float*)(Spawn3) = 0;
/*No fog*/
*(float*)(Farfog) = 1166127104;
*(float*)(Nearfog) = 0;
/*Super Jump Control - Jump*/
if(GetAsyncKeyState(VK_CONTROL)&1){
*(float*)(PlayerPtr+OFS_Z) = 2000; //2000 - Hight
}
/*No fall damage*/
*(float*)(PlayerPtr+OFS_NFD) =- 13948; // 13948 - Hight
}
}//End of hacks
void HackThread()
{
for(;;)
{
Hacks();
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE hDll,DWORD Generator,LPVOID lpvReserved)
{
if(Generator == DLL_PROCESS_ATTACH)
{
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)HackThread,NULL,NULL,NULL);
}
return TRUE;
}
Here are some more addies in case some one wants to add more features or something
Addies: (6/14/11)
Code:
#define ADR_PLAYERPOINTER 0x00C7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_WEAPONBASE 0x00B7AB14
#define ADR_SLOTBASE 0x00101000
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_STAMINA1 0x0098A9C4
#define OFS_STAMINA2 0x0098A9C8
#define OFS_STAMINA3 0x0098A9CC
#define OFS_STAMINA4 0x0098A9D0
#define OFS_STAMINA5 0x0098A9DC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
#define OFS_GRAVITY_X 0x00C4A4
#define OFS_GRAVITY_Y 0x00C4AC
#define OFS_GRAVITY_Z 0x00C4A8
#define ADR_SPEED 0x0099A65C
#define OFS_NFD 0x00102CC
#define ADR_CQCPRONE 0x00C99E34
#define ADR_PLANTANYWHERE 0x00AFFAC0
#define ADR_DEFUSEANYWHERE 0x00AFFAC0
#define ADR_GLASSWALLS 0x009897D0
#define ADR_NOWATER 0x00AF1D30
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_NEARFOG 0x00B05A38
#define ADR_FARFOG 0x00B05A3A
#define ADR_SCOPE 0x00A23140
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTHEALTH 0x00B02FA0
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_QUICKSPAWN1 0x00B32FF8
#define ADR_QUICKSPAWN2 0x00B32FFC
#define ADR_QUICKSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A360
#define ADR_NOBOUNDS2 0x00B2A364
#define ADR_NOBOUNDS3 0x00B2A368
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define ADR_CQCSPAWN 0x00A23130
#define ADR_SNIPERAMMO 0x00AFFACE
#define ADR_EXTRAAMMO1 0x00AFFACC
#define ADR_EXTRAAMMO2 0x00AFFACD
#define ADR_ASSAULTAMMO 0x00AFFAD0
#define ADR_BANDAGE 0x00AFFAD2
Credits:
@
AeroMan - Source Code Generator

@
Lunatic - Addies

@.xD1997™ - Addies
