#define PlayerBody ( Stride == 44 || Stride == 40 )
if (Fullbright == 1)
{
if (PlayerBody)
{
DWORD dwReEnableZB = D3DZB_TRUE;
pDevice>GetRenderState(D3DRS_ZENABLE,&dwReEnableZB);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
}
}


IDirect3DVertexBuffer9* pStreamData = NULL; UINT iOffsetInBytes,Stride; pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&Stride);
)