If you figure out the syntax to use with the commands you can execute them with a script loader. Not that it was useful, but for instance I used createvehiclelocal to make a gun appear on the ground. Since it's local it doesn't actually allow me to pick it up, I can only see it, but hopefully you get the point.
Originally Posted by sayorecca
If you figure out the syntax to use with the commands you can execute them with a script loader. Not that it was useful, but for instance I used createvehiclelocal to make a gun appear on the ground. Since it's local it doesn't actually allow me to pick it up, I can only see it, but hopefully you get the point.
Do you understand the script language? I'm working on a bunch of stuff and it's always nice to have people working together
Originally Posted by silverdraco
Do you understand the script language? I'm working on a bunch of stuff and it's always nice to have people working together
No I don't unfortunately, I have some experience with simple stuff like java and javascript, but this is my first time trying to script for this.
Originally Posted by sayorecca
No I don't unfortunately, I have some experience with simple stuff like java and javascript, but this is my first time trying to script for this.
It would possibly be a bit easier and helpful to start on Arma 2 or something as most of the things are unlocked, but it's up to you.
Okay so I dont feel like testing every command. Im just gonna ask it first =3
What is the addAction command now? is it actionkeysname?
+ Google aint helping me ;(
Originally Posted by xCyberxx
Okay so I dont feel like testing every command. Im just gonna ask it first =3
What is the addAction command now? is it actionkeysname?
+ Google aint helping me ;(
I dont know, if I got that Question right, dont kill me if not, but look at the
Wiki-Page of Bohemia, where every Command is declared. To stay simple, this Command adds an Action to the Mousewheel.
Originally Posted by HaxMan2000
It would possibly be a bit easier and helpful to start on Arma 2 or something as most of the things are unlocked, but it's up to you.
I have to agree, anyone who did some Mission-Editing in ArmA 2 will get a lot better into DayZ in general because of the Syntaxes and Stuff. (I do not say that every Script has been used in DayZ, obviously there were a lot removed.)
Originally Posted by xCyberxx
Okay so I dont feel like testing every command. Im just gonna ask it first =3
What is the addAction command now? is it actionkeysname?
+ Google aint helping me ;(
It's very possible they removed it from the game. I'm not sure what they use for actions like Reload Ammo, I'll look that up though because it would be rather useful.
Originally Posted by NitoNeat
I dont know, if I got that Question right, dont kill me if not, but look at the
Wiki-Page of Bohemia, where every Command is declared. To stay simple, this Command adds an Action to the Mousewheel.
I have to agree, anyone who did some Mission-Editing in ArmA 2 will get a lot better into DayZ in general because of the Syntaxes and Stuff. (I do not say that every Script has been used in DayZ, obviously there were a lot removed.)
DayZ standalone is using different commands and are not on bohemia if I'm right
Originally Posted by xCyberxx
DayZ standalone is using different commands and are not on bohemia if I'm right
Many of the Commands used in DayZ are also the ones in ArmA 2 [Bohemia Interactive Game, obviously] since DayZ is based on the Engine of ArmA 2. It would take a whoooole fucking lot to remove all of them and declare new Syntaxes - It would be just worthless doing that
Originally Posted by NitoNeat
Many of the Commands used in DayZ are also the ones in ArmA 2 [Bohemia Interactive Game, obviously] since DayZ is based on the Engine of ArmA 2. It would take a whoooole fucking lot to remove all of them and declare new Syntaxes - It would be just worthless doing that
Well They did do that. They atleast renamed everything.
Originally Posted by xCyberxx
DayZ standalone is using different commands and are not on bohemia if I'm right
You are wrong, you can script fine on there, even use scriptbased menus. They've tried / did remove some things but there is always a way around that, as you know hehe.
My little 'configviewer' menu using
is still working good for me.
But let us be honest. This game is no fun at all, not even with the ability to do what we want ^^
I don't think AddAction is valid anymore. Seems they have to write out every action in the config, and then it is parsed by the engine.
This should make it possible for people making mods to add actions just fine, but prevents people from making scroll menus.