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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › DayZ Mod & Standalone Hacks & Cheats › All DayZ Standalone Scripting Commands

CoolAll DayZ Standalone Scripting Commands

Posts 1–15 of 35 · Page 1 of 3
ProRaiin
ProRaiin
All DayZ Standalone Scripting Commands
This is an unorganized list of all the current DayZ functions. It's up to you to find out the syntax for the specified commands.

Keep in mind, some of these commands may be server side only.

I'll be adding to this list.

,Raiin@MPGH

Code:
setrectangular
setimportance
attachedobject
locationposition
nearestlocation
nearestlocations
deletelocation
createlocation
removesimpletask
diarysubjectexists
setcurrenttask
setsimpletasktarget
createsimpletask
selectdiarysubject
sendtaskresult
settaskresult
creatediaryrecord
creatediarysubject
unregistertask
processdiarylink
creatediarylink
registeredtasks
taskdescription
taskdestination
taskcompleted
setcombatmode
foreachmemberagent
foreachmemberteam
foreachmember
setfromeditor
deleteresources
removeteammember
addteammember
nearestobject
setobjecttexture
animationphase
radiochannelremove
radiochanneladd
radiochannelsetlabel
ctrladdeventhandler
progresssetposition
createmissiondisplay
ctrlmapworldtoscreen     /*Raiin@MPGH*/
ctrlmapscreentoworld
ctrlmapanimadd
slidersetspeed
slidersetrange
slidersetposition
buttonsetaction
lnbsetpicture
lnbdeletecolumn
lnbsetcolumnspos
lnbsetcurselrow
lbsetselected
ctrlseteventhandler
createdisplay
ctrlsettooltip
ctrlsetactivecolor
ctrlsettextcolor
ctrlsetposition
ctrlsetfontheighth6
ctrlsetfontheighth5
ctrlsetfontheighth4
ctrlsetfontheighth3
ctrlsetfontheighth2
ctrlsetfontheighth1
ctrlsetfontpb
ctrlsetfonth6b
ctrlsetfonth5b
ctrlsetfonth4b
ctrlsetfonth3b
ctrlsetfonth2b
ctrlsetfonth1b
ctrlsetfonth6
ctrlsetfonth5
ctrlsetfonth4
ctrlsetfonth3
ctrlsetfonth2
ctrlsetfonth1
ctrlsetfontheight
posworldtoscreen
posscreentoworld
drawrectangle
kbremovetopic
kbadddatabasetargets
kbadddatabase
setobjectmaterial
synchronizevariable
settargetcategory
movetoinventory
createincargo
createininventory
selectionproxy
publicvariableclient
enablecollisionwith
disablecollisionwith
enablecopilot
allowcrewinimmobile
disabletiequipment
setvehicletipars
assigntoairport
setairportside
gethitpointdamage
magazinesturret
weaponsturret
aimedattarget
unitsbelowheight
mapcenteroncamera
findemptyposition
sethitpointdamage
ctrlmapcursor
nearobjectsready
setmarkeralphalocal
setmarkeralpha
setunconscious
playactionnow
getfsmvariable
setfsmvariable
onmapsingleclick
disableconversation
enablesimulation
setunitposweak
sethidebehind
findnearestenemy
setdestination
emptypositions
selectionposition
weapondirection
setvectordirandup
lightattachobject
setlightbrightness
setlightambient
setlightcolor
setcamerainterest
setdropinterval
setparticlecircle
setparticlerandom
setparticleparams
createvehiclelocal
setvehicleinit
setvehiclelock
setunitability
setvehicleammo
setvehiclearmor
setvehiclevarname
setvehicleposition
setattributes
setmarkerdirlocal
setmarkerbrushlocal
setmarkerbrush
setmarkershapelocal
setmarkershape
setmarkertextlocal
setmarkertext
removeeventhandler
addeventhandler
setuseractiontext
campreparetarget
camcommitprepared
campreparedir
campreparebank
campreparedive            /*Raiin@MPGH*/
campreparefovrange
campreparefocus
campreparefov
campreparerelpos
campreparepos
camsetfovrange
preloadobject
createvehicle
addmagazinecargo
addweaponcargo
setrepaircargo
moveincommander
enableaifeature
useaudiotimeformoves
removemagazines
removemagazineturret
removemagazine
addmagazineturret
setmagazineammo
setmarkercolorlocal
setmarkercolor
setmarkersizelocal
setmarkersize
setmarkertypelocal
setmarkertype
setmarkerposlocal
requestdamage
setflagtexture
setfaceanimation
simulsethelperdetail
simulsethelpergrid
simulsetthinlayer
simulsetovercast
simulsetdiffusivity
simulsetmieasymmetry
simulsetlightdetail
simulsetextinction
simulsetnoiseperiod
simulsetnoiseoctaves
simulsetrandomseed
simulsetgridheight
simulsetgridwidth
simulsetgridlength
simulsetcloudbasez
simulsetcentrey
simulsetcentrex
simulsethumidity
simulsetcloudheight
simulsetcloudlength
simulsetcloudwidth
simulcloudocclusion
simulclouddensity
simulinclouds
reloadsimulweather
enablesimulweather
objectfromnetid
secondaryweapon
primaryweapon
onplayerdisconnected
onplayerconnecting
onplayerconnected
onmapsingleclick
onbriefinggroup
onbriefingnotes
onbriefingplan            /*Raiin@MPGH*/
slidersetspeed
slidersetrange
slidersetposition
lnbsetpicture
lnbsetcolumnspos
lnbdeletecolumn
lnbsetcurselrow
buttonsetaction
sendaumessage
radiochannelcreate
progressposition
ctrlmapanimdone
ctrlmapanimcommit
ctrlmapanimclear
sliderposition
lbsortbyvalue
ctrlhtmlloaded
ctrlcommitted
ctrlautoscrollrewind
ctrlautoscrolldelay
ctrlautoscrollspeed
ctrltextheight
maxmagazineammo
settimeforscripts
dbsavecharacter
dbloadcharacter
dbkillcharacter
dbcreatecharacter
dbfindcharacter
publicvariableserver
sethudmovementlevels
iscopilotenabled
lineintersectswith
lineintersects
terrainintersectasl
terrainintersect
enableenvironment
itemsininventory
istouchingground
setsystemofunits
getterrainheightasl
enablecamshake
setcamshakedefparams
setcamshakeparams
currentweaponmode
currentmuzzle
currentvisionmode
currentzeroing
isautohoveron
textlogformat
mapgridposition
sendudpmessage
showsubtitles
canunloadincombat
removeallitems
onpreloadfinished
onpreloadstarted
startloadingscreen
creategeardialog
unlockachievement
oncommandmodechanged
screentoworld
worldtoscreen
ctrlmapmouseover
simulationenabled
setarmorypoints
copytoclipboard
currentmagazine
currentweapon
roadsconnectedto
selectbestplaces
clearvehicleinit
difficultyenabled
assignedtarget
reloadenabled
effectivecommander
checkaifeature
animationstate
expecteddestination
boundingcenter
exportproxies
nearestobjects
setmouseposition
vehiclevarname
verifysignature
deletecollection
generatespawnpoints
findspawnpoint
findcachedspawnpoint
sethazedistcoef
sethazefogcoef
movetocompleted
lightdetachobject
surfacenormal
surfaceiswater
camerainterest
createvehicle            /*Raiin@MPGH*/
createsoundsource
activateaddons
preloadcamera
setshadowdistance
getshadowdistance
servercommand
deactivatekey
actionkeysimages
actionkeysnamesarray
actionkeysnames
deletemarkerlocal
createmarkerlocal
preprocessfile
estimatedtimeleft
setterraingrid
setviewdistance
publicvariable
disableuserinput
showcinemaborder
enablesentences
deletevehicle
getmagazinecargo
getweaponcargo
clearmagazinecargo
clearweaponcargo
removeallweapons
preloadtitleobj
preloadtitlersc
allmissionobjects
nearestobject
nearestbuilding
getmarkercolor
getmarkersize
getmarkertype
velocitymodelspace
visiblepositionasl
visibleposition
requiredversion
targetsaggregate
#1 · edited 12y ago · 12y ago
KR
krushchevawb
Thanks for this!
#2 · 12y ago
basger
basger
So. What exactly can we do with these?
#3 · 12y ago
SA
sayorecca
Quote Originally Posted by basger View Post
So. What exactly can we do with these?
If you figure out the syntax to use with the commands you can execute them with a script loader. Not that it was useful, but for instance I used createvehiclelocal to make a gun appear on the ground. Since it's local it doesn't actually allow me to pick it up, I can only see it, but hopefully you get the point.
#4 · 12y ago
silverdraco
silverdraco
Quote Originally Posted by sayorecca View Post
If you figure out the syntax to use with the commands you can execute them with a script loader. Not that it was useful, but for instance I used createvehiclelocal to make a gun appear on the ground. Since it's local it doesn't actually allow me to pick it up, I can only see it, but hopefully you get the point.
Do you understand the script language? I'm working on a bunch of stuff and it's always nice to have people working together
#5 · 12y ago
SA
sayorecca
Quote Originally Posted by silverdraco View Post
Do you understand the script language? I'm working on a bunch of stuff and it's always nice to have people working together
No I don't unfortunately, I have some experience with simple stuff like java and javascript, but this is my first time trying to script for this.
#6 · 12y ago
HaxMan2000
HaxMan2000
Quote Originally Posted by sayorecca View Post
No I don't unfortunately, I have some experience with simple stuff like java and javascript, but this is my first time trying to script for this.
It would possibly be a bit easier and helpful to start on Arma 2 or something as most of the things are unlocked, but it's up to you.
#7 · 12y ago
xCyberxx
xCyberxx
Okay so I dont feel like testing every command. Im just gonna ask it first =3
What is the addAction command now? is it actionkeysname?
+ Google aint helping me ;(
#8 · 12y ago
NitoNeat
NitoNeat
Quote Originally Posted by xCyberxx View Post
Okay so I dont feel like testing every command. Im just gonna ask it first =3
What is the addAction command now? is it actionkeysname?
+ Google aint helping me ;(
I dont know, if I got that Question right, dont kill me if not, but look at the
Wiki-Page of Bohemia, where every Command is declared. To stay simple, this Command adds an Action to the Mousewheel.



Quote Originally Posted by HaxMan2000 View Post
It would possibly be a bit easier and helpful to start on Arma 2 or something as most of the things are unlocked, but it's up to you.
I have to agree, anyone who did some Mission-Editing in ArmA 2 will get a lot better into DayZ in general because of the Syntaxes and Stuff. (I do not say that every Script has been used in DayZ, obviously there were a lot removed.)
#9 · 12y ago
ProRaiin
ProRaiin
Quote Originally Posted by xCyberxx View Post
Okay so I dont feel like testing every command. Im just gonna ask it first =3
What is the addAction command now? is it actionkeysname?
+ Google aint helping me ;(
It's very possible they removed it from the game. I'm not sure what they use for actions like Reload Ammo, I'll look that up though because it would be rather useful.
#10 · 12y ago
xCyberxx
xCyberxx
Quote Originally Posted by NitoNeat View Post
I dont know, if I got that Question right, dont kill me if not, but look at the
Wiki-Page of Bohemia, where every Command is declared. To stay simple, this Command adds an Action to the Mousewheel.





I have to agree, anyone who did some Mission-Editing in ArmA 2 will get a lot better into DayZ in general because of the Syntaxes and Stuff. (I do not say that every Script has been used in DayZ, obviously there were a lot removed.)
DayZ standalone is using different commands and are not on bohemia if I'm right
#11 · 12y ago
NitoNeat
NitoNeat
Quote Originally Posted by xCyberxx View Post
DayZ standalone is using different commands and are not on bohemia if I'm right
Many of the Commands used in DayZ are also the ones in ArmA 2 [Bohemia Interactive Game, obviously] since DayZ is based on the Engine of ArmA 2. It would take a whoooole fucking lot to remove all of them and declare new Syntaxes - It would be just worthless doing that
#12 · 12y ago
xCyberxx
xCyberxx
Quote Originally Posted by NitoNeat View Post
Many of the Commands used in DayZ are also the ones in ArmA 2 [Bohemia Interactive Game, obviously] since DayZ is based on the Engine of ArmA 2. It would take a whoooole fucking lot to remove all of them and declare new Syntaxes - It would be just worthless doing that
Well They did do that. They atleast renamed everything.
#13 · 12y ago
infiSTAR
infiSTAR
Quote Originally Posted by xCyberxx View Post
DayZ standalone is using different commands and are not on bohemia if I'm right
You are wrong, you can script fine on there, even use scriptbased menus. They've tried / did remove some things but there is always a way around that, as you know hehe.

My little 'configviewer' menu using



is still working good for me.
But let us be honest. This game is no fun at all, not even with the ability to do what we want ^^
#14 · edited 12y ago · 12y ago
Light_
Light_
I don't think AddAction is valid anymore. Seems they have to write out every action in the config, and then it is parsed by the engine.
This should make it possible for people making mods to add actions just fine, but prevents people from making scroll menus.

Like this
Code:
		class UserActions {
			class TurnOn : DefaultAction {
				displayNameDefault = "Turn Off";
				showWindow = 0;
				displayName = "Turn Off";
				condition = "isOn this";
				statement = "this powerOn false";
			};
			
			class TurnOff : DefaultAction {
				displayNameDefault = "Turn On";
				showWindow = 0;
				displayName = "Turn On";
				condition = "!isOn this";
				statement = "this powerOn true";
			};
		};
#15 · 12y ago
Posts 1–15 of 35 · Page 1 of 3

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