ROTMG All-In-One Tool
**You have to turn off Hardware acceleration in you options and then reset your client for the HPBars Hack to work**
**Requires .NET 4.0 Framework or higher**
Current Features
- Coding
- Proxy Updater
- Client Launcher
- Add Hacks
- Mod Selector
Screen Shots:
Item Select:
Client Launcher:
Coding Tool:
Proxy Updater:
Automatic Hacking Updater:
Automatic Hacking Settings:
Instructions:
First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on you computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, a clients folder, a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's ******.
Play:
The clients folder it intended to have all of your clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.
Coding:
This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.
Proxy:
This should help alot with people trying to update their RR or private Proxies. I plan on adding support for custom formatting on the packets, as well as a change log from version to version so you guys know what changed. At the moment:
Generates the packet ID's, rc4 keys, and Deobfuscates and sorts all of the packet classes. They are organized by packet name. In addition to the clean packet classes I also create a file with just the extracted trait slots.
Add Hacks:
Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured and in the list below. All you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.
Your finished client will be named: [Version]_AIOTool.swf
The show updates button will now popup a .txt file in notepad and all of the line numbers match the MOD Selector. I also have it write all of the updated code into the .txt file as well called Linesandfiles in the Startup directory
Current Auto Updating Hacks:
- Connect to Production: This must be selected in order to connect to the production servers. Otherwise you will connect to Testing
- Force Low Quality: Your client will default to low quality for better fps
- No Quest Delay: By default there is a delay time between your active quests. This removes that so you always have a quest Marker
- FPS Cap to 60: This increases your cap fps to 60 rather than 30
- JNoob's Lava Walls Hack V2: This hack makes it so that you cannot walk onto a lava tile unless you are holding down left click
- Numerical HP/MP/Fame
- Auto Nexus (30%): Send you to Nexus when your health reaches 30 percent
- Disable Confuse
- Disable Drunk
- Disable Blind
- Disable Hallucinating
- Disable Unstable
- Disable Darkness
- Sw Tile Hack:
- Disable Flow Particle
- HP Bars
- SW No Slow
- SW Speed Hack
- SW Odom Style
- Remove Loading Screen
- Spammable Notifications
- No Ally Projectiles
- Round Net Jitter to a hundreth
- Recon V3
- Add Proxy Server
Mod Selector:
In addition to the hacks above I also rewrote the Mod Selector code (with permission from nilly) for this tool. All you have to do to utilize this feature is to add in current mod selector files or ones you have created into the folder called */Mods. It uses the exact same file structure
Example Usage:
EX (22.4.0):
Code:
Code:
No Ally Projectiles:
Line: 3233
Line: 3872
com\company\assembleegameclient\objects\Projectile.class.asasm
Updated Code:
#set ownBullet _-0L9
Confuse:
Line: 2153
com\company\assembleegameclient\objects\GameObject.class.asasm
Drunk:
Line: 2105
com\company\assembleegameclient\objects\GameObject.class.asasm
Blind:
Line: 2040
com\company\assembleegameclient\objects\GameObject.class.asasm
Hallucinating:
Line: 2521
com\company\assembleegameclient\objects\GameObject.class.asasm
Unstable:
Line: 3206
com\company\assembleegameclient\objects\GameObject.class.asasm
Darkness:
Line: 3326
com\company\assembleegameclient\objects\GameObject.class.asasm
Force Low Quality:
Line: 263
WebMain.class.asasm
HP Bars:
Line: 160
com/company/assembleegameclient/objects/Character.class.asasm
Updated Code:
#set nsCharacter "_-7k" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject "_-06z" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject "_-1GM" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils "_-1iY" ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands "_-aW" ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos "_-1XA" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
#set charHealth "_-7q" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-1aY" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-J6" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-VP" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-1mP" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
Add Local Host to Server List:
Function:
#set fullfunctionname: _-PW:_-Q1/LocalhostServer
#set ServerNS: _-Zr
#set portProperty: _-1k9
File2mod: _-PW\_-Q1.class.asasm
Line: 275
Add:
File2mod: _-PW\_-Q1.class.asasm
Line: 205
No Necromancer Particles:
Line: 12718
_-N\_-0MO.class.asasm
Round Net Jitter:
Line: 654
_-N\JitterWatcher.class.asasm
Remove Loading Screen:
Line: 128
_-019\_-nO.class.asasm
No Quest Delay:
Line: 327
com\company\assembleegameclient\map\Quest.class.asasm
Updated Code:
jump L24
Numerical HP/MP/Fame:
Line: 1256
com\company\assembleegameclient\ui\StatusBar.class.asasm
Connect to Production:
Line: 444
_-0-X\_-1cr.class.asasm
Reconnect with P:
Dispatch:
#set keyCodes: _-Xn
File2Mod: com\company\assembleegameclient\game\_-XG.class.asasm
Line: 3666
Var:
#set recon_event1: _-0sm
#set recon_event2: _-0Qa
File2Mod: com\company\assembleegameclient\game\_-XG.class.asasm
Line: 5422
Save:
#set hotkeyClass: _-XG
File2Mod: _-N\_-0MO.class.asasm
Line: 17363
LavaWalls Hack V2:
Line: 3223
com\company\assembleegameclient\objects\Player.class.asasm
Code Added:
#set mouseClass com.company.assembleegameclient.game:_-XG
#set mouseClicked _-0-s
Allow Spammable Notifications:
Line: 357
_-021\_-1lC.class.asasm
Disable SW Slow Effect:
Line: 1856
com\company\assembleegameclient\objects\GameObject.class.asasm
Modify Speed in SW:
Line: 4784
com\company\assembleegameclient\objects\Player.class.asasm
Update Code:
#set Props _-86
#set Speed _-03Y
SW Tile Hack:
Line: 4735
com\company\assembleegameclient\objects\Player.class.asasm
MOD: No Particles <-- Added
MOD: Reduced Particles <-- Added
MOD: Projectile Passes Cover <-- Added
MOD: Disable SS Debuffs <-- Added
MOD: No-Idle Time <-- Added
MOD: No-Clip <-- Added
MOD: jNoob Auto-Aim <-- Added
MOD: Fame and Inventory Viewer <-- Added
MOD: Fullscreen v2 <-- Added
If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks. Just don't change the file names
Uploads:
Part 1: Play Folder. Folder Called Play with flashplayer_11_sa in it. This is the biggest file and may become corrupt so you can always create it yourself.
Part 2: RABCDasm Folder and injected code for AddHacks Section
Part 3: Actual Application
Virus Scans:
1:
AIO Tool 7-5 Part 1.zip - Jotti's malware scan
2:
AIO Tool 7-5 Part 2.zip - Jotti's malware scan
3:
AIO Tool 7-5 Part 3.zip - Jotti's malware scan
Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as adding in some additional settings.
~Matt
Credits: @
nilly, @
JustAnoobROTMG, @
club599