norecoil nospread?
ok i want to implement these functions in my hook but first i wanna know their concepts and how to find their addys
any help appreciated
IDK if this still works but on some games I used to:
Have a gun with high recoil.
Search unknown
Have a gun with low or lower recoil
Search has decreased
Have original gun (one with higher recoil)
Search has increased
Have other gun(one with low or lower recoil)
Search has decreased
Have original gun (one with higher recoil)
Search has increased
Have other gun(one with low or lower recoil)
Search has decreased
Have original gun (one with higher recoil)
Search has increased
Have other gun(one with low or lower recoil)
Search has decreased
etc. etc.
Same concept with the no spread.
That is how I used to do, I am not totally sure this still works, ask longevity or dave or some1 that has been doing it recently.
depends on the engine, some games have addies, others require reversing.
Oh noez I dun wanna reverse
but is it a must for the exe to be unpacked in order to find the pointers?
Not that I am aware of, unless the game unpacks parts of itself on runtime and only when needed, but in that case it would be a pain in the arse to get around it.
Most games with spread you will see the crosshair size change when moving. I usually setup hot keys for increased and decreased value searches then simply move and search, stop and search until you locate it. Then BP on writes to that addy and see what sets it.
If your lucky the game stores the values in a weapon class and you can simply zero it for an undetected "ghetto" no spread. If it is in a class you can use struct build or ReClass to reconstruct it. You may find the recoil values nearby as well.
Once you locate the spread see what the max value is search for it, you may be able to set max to 0 then.
Will try that when I have the time
and any recommended memory hacking sw? MHS? CE?
oh yeah welcome to CPP section btw
I use both depending on what I am doing. Been a while since I used either but I think CE is the one that allows you to set hot keys for searches which for games you can't pause comes in handy.
No recoil requires you to find the pitch/yaw(x/y screen(camera) movement), and basically disable it when you shoot.
As for no spread, I believe that you can use different guns in order to freeze the spread pointer/address to keep it at a very low amount.