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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Latin America / Brazil Hacks › CrossFire Latin America / Brazil Hack Source Code › Endereços/Offset Junho 2018

PostEndereços/Offset Junho 2018

Posts 1–14 of 14 · Page 1 of 1
Vilhena.
Vilhena.
Endereços/Offset Junho 2018
Code:
/******************* Engine *******************/ 
#define ADDR_ENDSCENE 		0x45F11F
#define ADDR_PRESENT 		0x4F3D8F
#define ADDR_INTERFACE 		0x45F007
#define ADDR_DIP 		0x4DBE22
#define ADDR_DIP2 		0x4D1B10
#define ADDR_DEVICE 		0x118B6F0
#define ADDR_WALLHACK 		0x119EEE4
#define ADDR_SEEGHOST 		0x119EEF8
#define ADDR_INTERSECTSEG 		0x675610
/******************* LithTech *******************/ 
#define ADDR_LTCLIENT 		0x117C788
#define ADDR_LTCOMMON 		0x1179C3C
#define ADDR_LTPHYSICS 		0x1179C40
#define ADDR_LTMODEL 		0x1179C44
#define ADDR_LTCLIENTSHELL 		0x117C794
/******************* CShell *******************/ 
#define ADDR_WEAPONMGR 		0x17BCE28
#define ADDR_PLAYERMGR 		0x1621C48
#define ADDR_TEXTUREMRG 		0x17BCE10
#define ADDR_MODELMGR 		0x17BCD54
#define ADDR_PLAYERPTR 		0x11A7788
#define ADDR_BAGMGR 		0x17D4298
#define ADDR_DMGPERMETER 		0x17BCE08
#define ADDR_GAMESTATUS 		0x11EFBCC
#define ADDR_VISIBLEZONE 		0xD8A83C
#define ADDR_DMGZONE 		0xD8A8F4
#define ADDR_DMGPERSEC 		0xD8A8E4
#define ADDR_MSGBOX 		0x235900
/******************* cJogador *******************/ 
#define OFFSET_PLAYERSTART 		0x1E0
#define OFFSET_ME  		0x1EC
#define OFFSET_PLAYERSIZE 		0xD78
/******************* cJogadorLocal: *******************/ 
#define OFFSET_AMMO 		0x2BC
#define OFFSET_PENTE 		0x2C0
#define OFFSET_MAXAMMO 		0x2C4
#define OFFSET_WEAPONSLOT 		0x2C8
#define OFFSET_OBJECT 		0x4C8
#define OFFSET_YAW 		0x4D4
#define OFFSET_PITCH 		0x4D8
/******************* cJogadorInfo: *******************/ 
#define OFFSET_FXPITCH 		0xB0
#define OFFSET_FXYAW 		0xB4
#define OFFSET_ISDEAD 		0x204
#define OFFSET_RESPAWNING 		0x214
#define OFFSET_CURRENTWEAPON 		0x4987C
#1 · 8y ago
dreek1
dreek1
Esse logger parece com o meu Wallyson? K
#2 · 8y ago
Vilhena.
Vilhena.
Quote Originally Posted by dreek1 View Post
Esse logger parece com o meu Wallyson? K
Todos logger se parece. Eu msm.
#3 · 8y ago
dreek1
dreek1
Quote Originally Posted by Vilhena. View Post
Todos logger se parece. Eu msm.
De volta aos negócio?
#4 · 8y ago
Vilhena.
Vilhena.
Quote Originally Posted by dreek1 View Post
De volta aos negócio?
Não alcanço mais vocês, só estou me distraindo com o jogo.
#5 · 8y ago
M4
M4Z3
Quote Originally Posted by Vilhena. View Post
Não alcanço mais vocês, só estou me distraindo com o jogo.
Não acredito que seja o ForeverRed, seus tópicos são de grande valia para mim até hoje <3
Ah, sobre o logger, ta bem completinho
Aqui segue uns que não estão nele :

Code:
#define o_MSGBOX_BASE				0x00176F00
#define MSG_PUSH_1				0x00
#define MSG_PUSH_2				0x77
#define MSG_PUSH_3				0x2D
#define MSG_ESP_4				0x14
#define o_Zoneman				0x00D8A888
#define o_ZoneName				0x00D8A850
#define o_ZonemanName				0x00D8A85C
#define o_FloorNameMsgIndex			0x00D8A890
#define o_Floor					0x00D8A8A4
#define o_PointIndex				0x00D8A8B4
#define o_EditPoly				0x00D8A8C0
#define o_PolyList				0x00D8A8CC
#define o_PointList				0x00D8A8D8
#define o_MaxDepth				0x00D8A900
#define o_bypass28_3_JMP			0x006FF90D
#define o_bypass28_3_CALL			0x006FF915
#6 · 8y ago
VA
vaisefud3
Tem como saber se o cara tá numa partida de modo zumbi ou normal?
#7 · 8y ago
M4
M4Z3
Quote Originally Posted by vaisefud3 View Post
Tem como saber se o cara tá numa partida de modo zumbi ou normal?
Creio eu que de pra gambiarrar

if (ismutante>0) // algo assim, sei lá, algo que só de pra setar se alguem for mutante
{
tanomodomutante
}
else
{
modonormal
}
#8 · 8y ago
VA
vaisefud3
Quote Originally Posted by M4Z3 View Post
Creio eu que de pra gambiarrar

if (ismutante>0) // algo assim, sei lá, algo que só de pra setar se alguem for mutante
{
tanomodomutante
}
else
{
modonormal
}
Mas modo zumbi isso não funciona.
#9 · 8y ago
VA
vaisefud3
@dreek1 O offset do IntersectSegment que você colocou naquelas classes continua o mesmo? (LTClient + 0x7C)?
#10 · 8y ago
dreek1
dreek1
Quote Originally Posted by vaisefud3 View Post
@dreek1 O offset do IntersectSegment que você colocou naquelas classes continua o mesmo? (LTClient + 0x7C)?
Sim // msgshort
#11 · 8y ago
Hacker Fail
Hacker Fail
Todo mundo roxinho, que isso, BR force \z
#12 · 8y ago
Vilhena.
Vilhena.
Quote Originally Posted by Hacker Fail View Post
Todo mundo roxinho, que isso, BR force \z
Gib me rep pls.
#13 · 8y ago
VA
vaisefud3
Quote Originally Posted by Vilhena. View Post
Code:
/******************* Engine *******************/ 
#define ADDR_ENDSCENE 		0x45F11F
#define ADDR_PRESENT 		0x4F3D8F
#define ADDR_INTERFACE 		0x45F007
#define ADDR_DIP 		0x4DBE22
#define ADDR_DIP2 		0x4D1B10
#define ADDR_DEVICE 		0x118B6F0
#define ADDR_WALLHACK 		0x119EEE4
#define ADDR_SEEGHOST 		0x119EEF8
#define ADDR_INTERSECTSEG 		0x675610
/******************* LithTech *******************/ 
#define ADDR_LTCLIENT 		0x117C788
#define ADDR_LTCOMMON 		0x1179C3C
#define ADDR_LTPHYSICS 		0x1179C40
#define ADDR_LTMODEL 		0x1179C44
#define ADDR_LTCLIENTSHELL 		0x117C794
/******************* CShell *******************/ 
#define ADDR_WEAPONMGR 		0x17BCE28
#define ADDR_PLAYERMGR 		0x1621C48
#define ADDR_TEXTUREMRG 		0x17BCE10
#define ADDR_MODELMGR 		0x17BCD54
#define ADDR_PLAYERPTR 		0x11A7788
#define ADDR_BAGMGR 		0x17D4298
#define ADDR_DMGPERMETER 		0x17BCE08
#define ADDR_GAMESTATUS 		0x11EFBCC
#define ADDR_VISIBLEZONE 		0xD8A83C
#define ADDR_DMGZONE 		0xD8A8F4
#define ADDR_DMGPERSEC 		0xD8A8E4
#define ADDR_MSGBOX 		0x235900
/******************* cJogador *******************/ 
#define OFFSET_PLAYERSTART 		0x1E0
#define OFFSET_ME  		0x1EC
#define OFFSET_PLAYERSIZE 		0xD78
/******************* cJogadorLocal: *******************/ 
#define OFFSET_AMMO 		0x2BC
#define OFFSET_PENTE 		0x2C0
#define OFFSET_MAXAMMO 		0x2C4
#define OFFSET_WEAPONSLOT 		0x2C8
#define OFFSET_OBJECT 		0x4C8
#define OFFSET_YAW 		0x4D4
#define OFFSET_PITCH 		0x4D8
/******************* cJogadorInfo: *******************/ 
#define OFFSET_FXPITCH 		0xB0
#define OFFSET_FXYAW 		0xB4
#define OFFSET_ISDEAD 		0x204
#define OFFSET_RESPAWNING 		0x214
#define OFFSET_CURRENTWEAPON 		0x4987C
Levando Enviar Relatório ao usar o No Recoil do PlayerClient.
Alguém mais?
(PS: No Spread tá funcionando perfeitamente)
#14 · 8y ago
Posts 1–14 of 14 · Page 1 of 1

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