Well, you can try changing the following:
[php]
self setNormalHealth(100);
self.maxHealth = 100;
[/php]
Then, go into _damage.gsc and find this line:
[php]Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )[/php]
Under the open brace, add this:
[php]
if(sWeapon == "coltanaconda_fmj_tactical_mp")
iDamage = 200; //The 200 is just to make sure

[/php]
Instead of having 1HP and inflicting normal gun damage, why not keep the health the same and increase the damage?
