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Home › Forum › Programming › Game Development › DirectX/D3D Development › [Help]D3D Menu Development

[Help]D3D Menu Development

Posts 1–8 of 8 · Page 1 of 1
why06
why06
[Help]D3D Menu Development
I've been programming a D3D Menu base on & off for quite some time now. I'm no where near completion, but before I get too far I want to go ahead and get a feel for what people are looking for in a menu. I'm talking about things like buttons, sliders, font variety, textboxes, etc.

I have my own opinions, but I wanted to get a broader perspective before I made too much headway, because its a PITA to go back and completely redesign something once ur almost done, to add some small feature.

Also D3D Section needs lot more activity.
#1 · 15y ago
why06
why06
No advice?
#2 · 15y ago
Alen
Alen
Dead section is dead. It would be nice to see some sort of "status" slider though - when the hack menu is longer than the space it's been restricted too. That's the only thing I missed when trying hacks with long menus on my laptop /
#3 · 15y ago
why06
why06
Could you explain what you mean by "status slider"?

Keep in mind this will be a base for hack developers, so suggestions more general like, font's, colors, interface for adding custom logos/backgrounds/borders from resources, or credits windows would be preferable.
#4 · 15y ago
Hahaz
Hahaz
Quote Originally Posted by why06 View Post
Also D3D Section needs lot more activity.
Agreed


.
#5 · 15y ago
jajarem64
jajarem64
Wow this section is really dead, it deserves way more attention than its getting. Yeah make it a large variety of options the user can choose from.
#6 · 15y ago
whatup777
whatup777
Revive Topic.
#7 · 15y ago
why06
why06
Quote Originally Posted by whatup777 View Post
Revive Topic.
It's a bit late maybe I'll post in CA section.
#8 · 15y ago
Posts 1–8 of 8 · Page 1 of 1

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