void *Salta(BYTE *src,const BYTE *dst,const int len){
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp-len);
}
It's worth the time and effort you put into it man!void CreateDev(DWORD * dwVTable){
LPDIRECT3D9 pD3d9 = NULL;
LPDIRECT3DDEVICE9 pD3DDevice = NULL;
pD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
if(pD3d9 == NULL){
return;
}
D3DPRESENT_PARAMETERS pPresentParms;
ZeroMemory(&pPresentParms,sizeof(pPresentParms));
pPresentParms.Windowed = TRUE;
pPresentParms.BackBufferFormat = D3DFMT_UNKNOWN;
pPresentParms.SwapEffect = D3DSWAPEFFECT_DISCARD;
if(FAILED(pD3d9->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING,&pPresentParms,&pD3DDevice))){
return;
}
DWORD * dwTable = ( DWORD* )pD3DDevice;
dwTable = ( DWORD* ) dwTable[0];
dwVTable[0] = dwTable[16];
dwVTable[1] = dwTable[17];
dwVTable[2] = dwTable[82];
}