void UnliSp()
{
*(float*)ADR_UnliSp = 999999.90f;
}
void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -3000;
}
}
}
void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NFD) = -20000;
}
}
void NoWater()
{
*(int*)ADR_NoWater = 0;
*(int*)ADR_WUW = 0;
}
void ExtraAmmo()
{
*(int*)(ADR_Assault2x) = 1;
*(int*)(ADR_Sniper2x) = 1;
*(int*)(ADR_AssaultClip) = 1;
*(int*)(ADR_SniperClip) = 1;
}
void speedx1()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*)(ADR_Speed) = 100.0f;
}
}
void speedx2()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*)(ADR_Speed) = 200.0f;
}
}
void speedx3()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1)
{
*(float*)(ADR_Speed) = 300.0f;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*)(ADR_Speed) = 96.0f;
}
}