
Originally Posted by
yoad1
hey,
I have an Imp level 34, how do i make him +4 or +5?
because when I mess around with the 0130 it doesnt change the power level,
and everything i change is different, for instance:
0128 change the quality, and 0130 change the level (not power level)
012C is the quality address, not
0128. By "+4 or +5" do you mean you want the pet to be legendary (yellow name) or red name? In that case set
012C to 260 for legendary or anywhere from 261 to 511 for red names.
As far as I can tell, a pet's level is that same as it's power level. That's why
0130 controls the pet's actual level. If you want to increase the pet's damage and health, you don't really need to worry about the power level anyway. You can make a level 1 pet infinitely stronger than a level 100 pet by changing the
012C address value to somewhere in the red name range (261-511).

Originally Posted by
ohaofdhdush
On your cheat engine why does it say '00001A40-Cube.exe' when mine just says 'cube.exe' what am I doing wrong? Sorry, I'm new to cheat engine.
Don't worry about those numbers, they don't mean anything as far as this guide is concerned.
---------- Post added at 03:40 PM ---------- Previous post was at 03:29 PM ----------

Originally Posted by
severman
so i get everything to work fine, but i get normal stats, how the hell did u get the stats u have on the last pic ?
The stats in the last pic are controlled by the
012C address. For that pic specifically I used the following:
- 011C - 1 (amount)
- 0120 - 3 (item id for 1H sword)
- 0124 - 1 (model, could be any number)
- 0128 - 1 (not used for this item, could be any number)
- 012C - 326 (this is the line creating the crazy stats and also gives it the "iron" part of it's name)
- 0130 - 1 (item power level)
Normal values for this item range from 256 - 260. Anything from 261 - 511 will result in red items. The higher the number, the crazier the stats get because the game generates stats based on this value exponentially. Once you get to 512 you start back at a common (white) item with a different material name (256-511: iron, 512-767: wood, etc., see my other post for a full list of these values.)