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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Coding / Programming / Source Code › Silent Aim

Silent Aim

Posts 16–22 of 22 · Page 2 of 2
apdonato
apdonato
Quote Originally Posted by hkKenshin View Post
What the hell are you talking about?
1.) That's GSC. Not C++.

2.) That code cannot be used with an aimbot ( Well it could but it's beyond the scope of this thread. ). He asked for the C++ code as he's planning to do it through the engine itself.
3.) I don't know much about GSC so I'm just guessing that it'll only work on hosts that run it while silent aim is supposed to be universal. ( I don't use GSC )
just inject it with a dll
#16 · 12y ago
HK
hkKenshin
Quote Originally Posted by apdonato View Post
just inject it with a dll
Inject what?
I really hope you know GSC code can't be compiled into a dll...

Let me explain this further.
Silent Aim is done by modifying clientActive_s->usercmd structure to send hidden angles to the server. It requires no GSC support and no mod loading. It will work on all server regardless of mods they have installed.
#17 · edited 12y ago · 12y ago
Gamerdog6482
Gamerdog6482
Quote Originally Posted by hkKenshin View Post
Inject what?
I really hope you know GSC code can't be compiled into a dll...

Let me explain this further.
Silent Aim is done by modifying clientActive_s->usercmd structure to send hidden angles to the server. It requires no GSC support and no mod loading. It will work on all server regardless of mods they have installed.
But surely it would be easily detected by VAC...?
#18 · 12y ago
HK
hkKenshin
Quote Originally Posted by Gamerdog6482 View Post


But surely it would be easily detected by VAC...?
Depending on how you do it, no.
#19 · 12y ago
Gamerdog6482
Gamerdog6482
Quote Originally Posted by hkKenshin View Post
Depending on how you do it, no.
You've piqued my interest. So what exactly do you mean by "how you do it"?
#20 · 12y ago
HK
hkKenshin
Quote Originally Posted by Gamerdog6482 View Post


You've piqued my interest. So what exactly do you mean by "how you do it"?
There's many functions the game uses to relay information.
You could probably even edit the outgoing packet buffer right before CL_Netchan_TransmitNextFragment() is called.
Or using IAT hooking. VAC scans most commonly hooked places and publicly released information.
Make something original and it'll remain undetected. And avoid writing to the .text section.

I'll leave the rest to you.
#21 · 12y ago
YO
yoda23456
Quote Originally Posted by Gamerdog6482 View Post


But surely it would be easily detected by VAC...?
Depends if your hook is shitty and copy pasted shit fuck that is detected (:
#22 · 12y ago
Posts 16–22 of 22 · Page 2 of 2

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Tags for this Thread

#2013-2014#aimbot#c++ learn progaming#nospread#silent aim