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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Garry's Mod Hacks & Cheats › Garry's Mod Discussions & Help › Creating external Aimbots etc

Creating external Aimbots etc

Posts 1–15 of 29 · Page 1 of 2
BL
blackstab1337
Creating external Aimbots etc
After watching fleeps tutorials i was wondering if anyone on here creates externals/can help me with them, They are rarely detected and much easier to use.

I have some previous experience with programming i just need some help with this. Thanks!

Add me on skype(preferred) or pm me!

Skype - Blackstab1337.s y t h e

no spaces ^
#1 · edited 12y ago · 12y ago
_F
_Fami
You should honestly go with internal, as external is completly useless. And also, only two anticheats would actually do something againaist your cheat (LeyAC, HAC).
Making an external cheat won't prevent detections. Fleep tutorials are great to start with, but once you'll have a better (and global) knownledge on how does the Source Engine works, you should take advantage of interfaces, it'll get you rid of static addresses/pointers, etc. I would have added you on Skype but I do not have access to it at this moment. Here's a few tools that could help you:
- OllyDBG
- IDA
- Cheat Engine
- Source SDK (2013/OB)
- Source Engine 2007 Leaked src
- This site: developer.valvesoftware.com

Good luck with your project.
#2 · 12y ago
BL
blackstab1337
Quote Originally Posted by _Fami View Post
You should honestly go with internal, as external is completly useless. And also, only two anticheats would actually do something againaist your cheat (LeyAC, HAC).
Making an external cheat won't prevent detections. Fleep tutorials are great to start with, but once you'll have a better (and global) knownledge on how does the Source Engine works, you should take advantage of interfaces, it'll get you rid of static addresses/pointers, etc. I would have added you on Skype but I do not have access to it at this moment. Here's a few tools that could help you:
- OllyDBG
- IDA
- Cheat Engine
- Source SDK (2013/OB)
- Source Engine 2007 Leaked src
- This site: developer.valvesoftware.com

Good luck with your project.
Thank you for the help ^^

Please add me on skype when you can. I was also getting external from here to get the base to move onto other games (Notably dayz etc)
#3 · 12y ago
ME
Melted Bu11et
i made an external bhop hack, it's pretty fun
C++ hacks are an absolute pain in the ass to make though and i don't have the time to fuck around with learning it all
#4 · 12y ago
Trollaux
Trollaux
Quote Originally Posted by Melted Bu11et View Post
i made an external bhop hack, it's pretty fun
C++ hacks are an absolute pain in the ass to make though and i don't have the time to fuck around with learning it all
does it use writeprocessmemory?
#5 · 12y ago
D3M0L1T10N
D3M0L1T10N
like miku said use internal
#6 · 12y ago
ME
Melted Bu11et
Quote Originally Posted by Trollaux View Post


does it use writeprocessmemory?
yes, it does
i don't really know what defines a hack to be completely external, so i probably used the wrong wording there
it's not injected though so idk what to call it
#7 · 12y ago
Trollaux
Trollaux
Quote Originally Posted by Melted Bu11et View Post
yes, it does
i don't really know what defines a hack to be completely external, so i probably used the wrong wording there
it's not injected though so idk what to call it
Yeah thats external. but i'm pretty sure writeprocessmemory is detected by VAC?
#8 · 12y ago
ME
Melted Bu11et
Quote Originally Posted by Trollaux View Post


Yeah thats external. but i'm pretty sure writeprocessmemory is detected by VAC?
vac is pretty much nonexistant in gmod, however in other vac secured games, it would be detected almost instantly (i think)
#9 · 12y ago
Trollaux
Trollaux
Quote Originally Posted by Melted Bu11et View Post
vac is pretty much nonexistant in gmod, however in other vac secured games, it would be detected almost instantly (i think)
Garry confirmed to me on twitter that VAC is in full effect on gmod. I think some people think it only checks the /bin/ folder but it checks everything I guess.
#10 · 12y ago
_F
_Fami
Quote Originally Posted by Trollaux View Post


Garry confirmed to me on twitter that VAC is in full effect on gmod. I think some people think it only checks the /bin/ folder but it checks everything I guess.
First one, Garry isn't updating GMod anymore (_Killburn does, if i'm right). Second one, VAC is harmless on GMod if you don't edit .text region.
#11 · 12y ago
BL
blackstab1337
Quote Originally Posted by Trollaux View Post


Yeah thats external. but i'm pretty sure writeprocessmemory is detected by VAC?
Yeah writeprocessmemory is so easibly detected. VAC got it ages ago.
#12 · 12y ago
ME
Melted Bu11et
i still haven't been vac'd for using my bhop script (C++), and it's been over 3 months now
i'm aware that vac delays its bans but i think i would've been vac'd sooner for such a well known cheating method
#13 · 12y ago
BL
blackstab1337
Quote Originally Posted by Melted Bu11et View Post
i still haven't been vac'd for using my bhop script (C++), and it's been over 3 months now
i'm aware that vac delays its bans but i think i would've been vac'd sooner for such a well known cheating method
Is yours basically RPM with this
void jump()
{
keybd_event(0x39, 0x39, 0, 0);
Sleep(1);
keybd_event(0x39, 0x39, KEYEVENTF_KEYUP, 0);
Sleep(1);
}
#14 · 12y ago
ME
Melted Bu11et
Quote Originally Posted by blackstab1337 View Post
Is yours basically RPM with this
By rpm, read process memory? if so, it's not only that
it uses read and writeprocessmemory, reads the mflags to tell when you're on the ground and if so toggles the +/-jump concmd address (or something like that)
#15 · edited 12y ago · 12y ago
Posts 1–15 of 29 · Page 1 of 2

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