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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › WarRock Addresses & Sources Thread

WarRock Addresses & Sources Thread

Posts 31–45 of 264 · Page 3 of 18
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F l a p J a c K ™
F l a p J a c K ™
Quote Originally Posted by n4n033 View Post
MEMWrite((void*)Stamina_Up_1, (PBYTE*)"\xB1\x01\x90", 3);
MEMWrite((void*)Stamina_Up_2, (PBYTE*)"\xB1\x01\x90", 3);

MEMWrite((void*)ADR_QUICKSPAWN1, (PBYTE*)"\xEB", 1);
MEMWrite((void*)ADR_QUICKSPAWN2, (PBYTE*)"\x90\x90\x90\x90\x90\x90", 6);
got some for nomenu? xD im a bit newbie in D3D
#31 · 11y ago
n4n033
n4n033
Quote Originally Posted by F l a p J a c K ™ View Post
got some for nomenu? xD im a bit newbie in D3D
it works on nomenu and on D3D O_o
#32 · 11y ago
Mayion
[MPGH]Mayion
Quote Originally Posted by WhiteHat PH View Post
SpamBot 0x5217EE
How to define it?
#33 · 11y ago
XT
XTCKazbah
How to define it?
lol!?.....
#34 · 11y ago
Mayion
[MPGH]Mayion
Quote Originally Posted by XTCKazbah View Post
lol!?.....
You can just help, you know?
#35 · 11y ago
Jhem
Jhem
Quote Originally Posted by Mayion View Post
How to define it?
"Kazbah think"
#define SpamBot?
#36 · 11y ago
n4n033
n4n033
Quote Originally Posted by Mayion View Post


You can just help, you know?
as @Jhem said use

Code:
#define SpamBot 0xADR
then for function

Code:
void SpamBotFunction(char* Text)
{
     DWORD dwSpamAdr = SpamBot;
     __asm
     {
          mov ecx, Text
          call dwSpamAdr
     }
     Sleep(1800);// For AntiMute 1800 milliseconds is good
}
#37 · edited 11y ago · 11y ago
Mayion
[MPGH]Mayion
Quote Originally Posted by n4n033 View Post
#define SpamBot 0xADR
I meant every function has it own define thing, for example
#define ADR_Whatever 0x000
I want to know what to replace the ADR with for SpamBot.
#38 · 11y ago
pusongbato
pusongbato
Quote Originally Posted by Mayion View Post
I meant every function has it own define thing, for example
#define ADR_Whatever 0x000
I want to know what to replace the ADR with for SpamBot.
here you go, #define ASM_SpamBot

@n4n033 may I respectfully request source code of this two addys
Quote Originally Posted by n4n033 View Post
#define WrCheck_1 0x51F511 #define WrCheck_2 0x5EDABA
#39 · edited 11y ago · 11y ago
Jhem
Jhem
Quote Originally Posted by Mayion View Post
I meant every function has it own define thing, for example
#define ADR_Whatever 0x000
I want to know what to replace the ADR with for SpamBot.
It doesn't matter as long the address is correct.
#40 · 11y ago
pusongbato
pusongbato
Quote Originally Posted by Jhem View Post

It doesn't matter as long the address is correct.
@Jhem your absolutely right , it doesn't matter as long as the addy is correct and updated, we can replace and define any name we want.
#41 · 11y ago
AeroMan
AeroMan
Quote Originally Posted by Mayion View Post

How to define it?
#define MUHAHA
#42 · 11y ago
znoen
znoen
Quote Originally Posted by Mayion View Post

I meant every function has it own define thing, for example
#define ADR_Whatever 0x000
I want to know what to replace the ADR with for SpamBot.

Here you can find everything about defines.
But to update the spambot define do this

#define ADR_SpamBot 0x506CB2 //PH Addy
Just do this, Name, address
#43 · 11y ago
F l a p J a c K ™
F l a p J a c K ™
Quote Originally Posted by n4n033 View Post
it works on nomenu and on D3D O_o
but need bypass right?
#44 · 11y ago
znoen
znoen
Quote Originally Posted by F l a p J a c K ™ View Post
but need bypass right?
Yep, to write ASM you need bypass
#45 · 11y ago
Posts 31–45 of 264 · Page 3 of 18
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