*********************************************** * Combat Arms Endreços Logger v1 * * Criador - Coder.Dias * * 23/07/14 * *********************************************** Engine .Entry Point: 0x460000 Engine .code Size: 0x2E0800 Engine .code Offset: 0x1000 CShell .Entry Point: 0x37100000 CShell .code Size: 0x66EC00 CShell .code Offset: 0x1000 ClientFX .Entry Point: 0x9050000 ClientFX .code Size: 0x59200 ClientFX .code Offset: 0x1000 EHsvc .Entry Point: 0x10001000 EHsvc .code Size: 0x125000 EHsvc .code Offset: 0x1000 => Engine.EXE... #define DeviceGame 0x0086EC10 #define LTClientEXE 0x00495E30 #define WorldToScreen 0x004A2010 #define CursorCenter 0x007CBFB4 #define SendToServer 0x00480100 #define IntersectSegment 0x0047CB47 #define DrawPrimitive 0x007E7D00 #define Present 0x006666E4 #define Reset 0x005BA5D3 #define Endscene 0x005B97D5 #define BeginScene 0x005BA324 #define PresetInterface 0x00666697 #define EndSceneInterface 0x005B97A7 #define BeginSceneInterface 0x005BA30B #define Start3DEngine 0x00552C6F #define StartOptimized2d 0x00553040 #define DipEngine 0x0066975D #define DipEngine2 0x0066973E #define WireFrame 0x005C7279 #define GlassWall 0x005B8EE9 #define RemoveTexture 0x005B8EFC #define LightInTheRoom 0x005B9082 RemoveEffects Não Encontrado #define Bypass 0x0053E6B9 => CShell.DLL... #define GameStatus 0x37A2B590 #define LTClientDLL 0x37A12B5C #define MTBWCRET 0x3738E6C9 #define EspName1 0x3711FE4C #define EspName2 0x3711FE7A #define SuperBullets 0x37496E56 #define NoReload 0x3749BE72 #define NoRecoil 0x37395A18 #define RapidFire1 0x37492EC7 #define RapidFire2 0x3749C95E #define RapidFire3 0x37498C6F #define RapidFire4 0x3749C965 #define RapidFire5 0x3749C727 #define WeaponRange1 0x3749D0C9 #define WeaponRange2 0x3749D469 #define RemoteKill1 0x3749D1F1 #define RemoteKill2 0x3749D1F2 #define RemoteKill3 0x3749D591 #define RemoteKill4 0x3749D592 #define UnlAmmo 0x37492EC7 #define PlayerStatus 0x37A30884 #define WeaponMGR 0x37A7A65C #define GCS 0x37A50BA8 #define PlayerByIndex 0x371AAA30 #define PlayerMgr 0x37A50C8C #define ClientInfoMgr 0x37A0E2BC #define LocalPlayer 0x371AB4B0 #define CameraUpdate 0x37398ACF #define LTCommon 0x37A82C40 #define GetFontHandle 0x373AEFF0 #define GetConsoleInt 0x373EB5A0 #define BuildFont 0x37611630 #define FillFont 0x376122E0 #define FontECX 0x37A7A51C #define LTCSBase 0x37A12B40 #define LocalPtr 0x37A80D14 #define ForceFPS 0x37A12BF8 #define CVar 0x373EB770 #define CrossHair 0x379F532C #define WeaponSet 0x37A80800 #define BypassMenu 0x37622BC0 #define BypassChat 0x37622C30 => Push To Console... #define ShowFPS 0x379F544C #define Statitics 0x379F5470 #define PlayerGravity 0x379FA198 #define BaseMoveAccel 0x379FA228 #define StartAccel 0x379FA24C #define MaxAccel 0x379FA270 #define AccelInc 0x379FA294 #define WalkVel 0x379FA2B8 #define FRunVel 0x379FA2DC #define BRunVel 0x379FA300 #define SRunVel 0x379FA324 #define SuperJump 0x379FA348 #define DuckVel 0x379FA36C #define ActivationDistance 0x37A02284 #define ShowFirePath 0x37A05A04 => ClientFx.fxd... #define ClientFx 0x6CF34 => Escaneamento Finalizado.