Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Client Info

Client Info

Posts 1–15 of 29 · Page 1 of 2
mo3ad001
mo3ad001
Client Info
Hey Guy's
I gotThis Class .
Class cClientInfo


//0x3779EE8C

Code:
class cClientInfo
{
public:

	__int32 pPing; //0x0000 
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[52];
	__int32 pFTMission; //0x0068 
char _0x006C[4];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[319];
	__int32 pRank; //0x01B8 
char _0x01BC[80];
	__int32 pFTScore; //0x020C 
	BYTE pFTSpawn; //0x0210 
char _0x0211[3];
	__int32 pFTLongestLife; //0x0214 
	__int32 pFTKill; //0x0218 
char _0x021C[84];
	cClientInfo* PlayerNext; //0x0270 


};//Size=0x0274
Please anyone test it reply here thx .
-Mo3ad001
#1 · edited 15y ago · 15y ago
CAFlames
CAFlames
ehh you sure it changed?
#2 · 15y ago
MM
mmbob
Quote Originally Posted by CAFlames View Post
ehh you sure it changed?
It did change.
#3 · 15y ago
CAFlames
CAFlames
Quote Originally Posted by mmbob View Post


It did change.
Okay. Just I was looking at first 3 mentioned offsets and those didnt change. Didnt notice anything else.
#4 · 15y ago
mo3ad001
mo3ad001
Quote Originally Posted by CAFlames View Post


Okay. Just I was looking at first 3 mentioned offsets and those didnt change. Didnt notice anything else.
Nexon added few things for the new game modes ...
#5 · 15y ago
CAFlames
CAFlames
Quote Originally Posted by mo3ad001 View Post
Nexon added few things for the new game modes ...
Ah, okay.

Do you think you can msn me the dumped files? My dad is currently on my CA computer.
#6 · 15y ago
mo3ad001
mo3ad001
lol how i forget the pTeam and pisDead XD , Same old offset .
#7 · 15y ago
CAFlames
CAFlames
@m03ad001

I fixed for you:

Code:
class PlayerInfo
	{
public:

	__int32 pPing; //0x0000 
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[52];
	__int32 pFTMission; //0x0068 
char _0x006C[4];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[319];
	__int32 pRank; //0x01B8 
char _0x01BC[76];
	__int32 pFTScore; //0x020C   
	BYTE pFTSpawn; //0x0210 
char _0x0211[3];
	__int32 pFTLongestLife; //0x0214 
	__int32 pFTKill; //0x0218 
char _0x021C[84];
        PlayerInfo* PlayerPrev; //0x026C
	PlayerInfo* PlayerNext; //0x0270 
};//Size=0x0274


EDIT: Added Previous
#8 · edited 15y ago · 15y ago
mo3ad001
mo3ad001
Quote Originally Posted by CAFlames View Post
@m03ad001

I fixed for you:

Code:
class PlayerInfo
	{
public:

	__int32 pPing; //0x0000 
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[52];
	__int32 pFTMission; //0x0068 
char _0x006C[4];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[319];
	__int32 pRank; //0x01B8 
char _0x01BC[76];
	__int32 pFTScore; //0x020C   
	BYTE pFTSpawn; //0x0210 
char _0x0211[3];
	__int32 pFTLongestLife; //0x0214 
	__int32 pFTKill; //0x0218 
char _0x021C[84];
	PlayerInfo* PlayerNext; //0x0270 
};//Size=0x0274
That's correct Buddy , thx for update !
but look at the first post
#9 · edited 15y ago · 15y ago
DE
DeadLine2.0
What do you use to update the class? thats awesome, and my hack still works, they just added shit. same offsets tho
#10 · 15y ago
mo3ad001
mo3ad001
Quote Originally Posted by DeadLine2.0 View Post
What do you use to update the class? thats awesome, and my hack still works, they just added shit. same offsets tho
need help ?
#11 · 15y ago
DE
DeadLine2.0
Well i would like to know how you updated this ReClass? StructBu
#12 · 15y ago
CAFlames
CAFlames
Quote Originally Posted by DeadLine2.0 View Post
Well i would like to know how you updated this ReClass? StructBu
You only need olly. You CAN use reclass for organization.

I typically use reclass for other programs.
#13 · 15y ago
DE
DeadLine2.0
k, well this did not work for me, ill look into it more but it returns "(null)" as you can see:
#14 · 15y ago
CAFlames
CAFlames
Quote Originally Posted by DeadLine2.0 View Post
k, well this did not work for me, ill look into it more but it returns "(null)" as you can see:
is that ping esp or healthbars doin that?
#15 · 15y ago
Posts 1–15 of 29 · Page 1 of 2

Post a Reply

Similar Threads

  • Updated Client Info PointerBy CodeDemon in Combat Arms Hack Coding / Programming / Source Code
    10Last post 15y ago
  • Client InfoBy mo3ad001 in Combat Arms Hack Coding / Programming / Source Code
    20Last post 15y ago
  • How to turn off Sending client info?By SizeMan in Team Fortress 2 Hacks
    7Last post 14y ago
  • Modded clients infoBy woodz in Minecraft Help
    1Last post 14y ago
  • WarRock WPE Info...By RebornAce in WarRock - International Hacks
    7Last post 20y ago

Tags for this Thread

None