class cClientInfo
{
public:
__int32 pPing; //0x0000
__int32 Index; //0x0004
char _0x0008[8];
char pName[12]; //0x0010
char _0x001C[12];
int* Object; //0x0028
__int32 pKills; //0x002C
__int32 pDeaths; //0x0030
char _0x0034[52];
__int32 pFTMission; //0x0068
char _0x006C[4];
__int32 pTeam; //0x0070
char _0x0074[4];
BYTE pIsDead; //0x0078
char _0x0079[319];
__int32 pRank; //0x01B8
char _0x01BC[80];
__int32 pFTScore; //0x020C
BYTE pFTSpawn; //0x0210
char _0x0211[3];
__int32 pFTLongestLife; //0x0214
__int32 pFTKill; //0x0218
char _0x021C[84];
cClientInfo* PlayerNext; //0x0270
};//Size=0x0274
class PlayerInfo
{
public:
__int32 pPing; //0x0000
__int32 Index; //0x0004
char _0x0008[8];
char pName[12]; //0x0010
char _0x001C[12];
int* Object; //0x0028
__int32 pKills; //0x002C
__int32 pDeaths; //0x0030
char _0x0034[52];
__int32 pFTMission; //0x0068
char _0x006C[4];
__int32 pTeam; //0x0070
char _0x0074[4];
BYTE pIsDead; //0x0078
char _0x0079[319];
__int32 pRank; //0x01B8
char _0x01BC[76];
__int32 pFTScore; //0x020C
BYTE pFTSpawn; //0x0210
char _0x0211[3];
__int32 pFTLongestLife; //0x0214
__int32 pFTKill; //0x0218
char _0x021C[84];
PlayerInfo* PlayerPrev; //0x026C
PlayerInfo* PlayerNext; //0x0270
};//Size=0x0274
ReClass? StructBu