UPDATED NO RECOIL SOURCE CODE + UPDATED OFFSETS FOR IT
hey
enjoy
//No Recoil - No Spread
if(Recoil == 1)
{
for(int y = 0; y<10;y++)
{
*(float*)( weapon + (0x051C + (4*y))) = (float)0;
*(float*)( weapon + (0x0684 + (4*y))) = (float)0;
*(float*)( weapon + (0x2054 + (4*y))) = (float)0;
*(float*)( weapon + (0x2234 + (4*y))) = (float)0;
*(float*)( weapon + (0x26C0 + (4*y))) = (float)0;
*(float*)( weapon + (0x2828 + (4*y))) = (float)0;
*(float*)( weapon + (0x2990 + (4*y))) = (float)0;
}
}