void Hacks()
{
bool noreload = true;
while(1){
*(char*)(CShell + 0x438ABC) = 0;//damage per second = 0(in dmgZone)
*(char*)(CShell + 0x438ACC) = 'G'; //no bug damage(not sure if working)
//No Reload
if(noreload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
DWORD CurrentWeapon = *(DWORD*)( pWeaponMgr + (4*i) );
if(CurrentWeapon != NULL)
*(float*)(CurrentWeapon + NoReload) = 100;
}
}
}
}
}